So.
I'm having a struggle against godot's... gamma correction? i think
I've got this shader that's multiplying in the "color" (modulate) value from a Sprite3D
But it's
Not Correct. It seems to be put to the power of around -2.25? or something.
This is annoying me because i'm using the main color channels as input for a palettization shader so i Need them to be correct or things won't work properly
Does anyone happen to know if theres a proper, official way to disable this behaviour? I've been digging but so far i've come up empty. Right now i'm toying with my own custom re-linearizer VisualShader node and that should probably work okay but if there's a setting i could be switching off to fix this then that would be much appreciated
