This is two months of work on a huge new zone, new perks, new items, balancing, performance improvements, and some very tricky bugs fixed. I'm proud of our work!

mostly here to talk to you about black ice
This is two months of work on a huge new zone, new perks, new items, balancing, performance improvements, and some very tricky bugs fixed. I'm proud of our work!
I'm working on some new shaders for our Arcade location revamp, which is the home area and central hub for the Black Ice world map. My goal here was to create something like the old neon signs in Las Vegas.
Shout out specifically to Andy Kelly and his excellent Other Places youtube channel, and specifically this wonderful coverage of Yakuza 0. This video is a great chill watch and also very inspirational for me.
So I started out with my pixelated UV with a repeated texture mask to make it look like LEDs, worked out a way to do a percentage on without another texture.
Then my buddy Ed reminded me that I can shift to different patterns over time, hence the second gif. And another look at the Other Places video made me realize I could get more patterns out of the same shader by changing the UVs on the object. Fun!
This is a fun little shader I made for our Information Superhighways, which is really kind of a fast travel network layer built on top of the base grid in our game.
One of the fun things I had to enable was a way to change the angle of the data transmission, so I learned how to do the UV rotator node in Amplify Shader Editor, threw on a little degrees2radians, and that was it!