spent all of last week making streaming assets for twitch.tv/westernstyleguy (also @westernstyleguy) on here
very fun, i'm a little hooked on blender now tbh

it's me, titas.
illustrator/character designer/artist.
also part of @seeds,
also a fighting game enjoyer,
also running @gristmill (screenshot lps)
spent all of last week making streaming assets for twitch.tv/westernstyleguy (also @westernstyleguy) on here
very fun, i'm a little hooked on blender now tbh
i really like the early 3d look!! is it just a matter of turning off more "modern" rendering stuff in blender? (i don't know anything about 3d lol). i guess there's also some post-render color reduction and dithering?
the raytracing renderer in Blender seems really robust but I don't know anything about the settings so I actually mostly kept it default (aside from tuning down sample numbers which I didn't need rendering at a low resoluton).
Aside from the colour reduction+dithering (done in photoshop) I think a big part of the 90s raytrace look comes down to using relatively simple materials - all of them are just formed out of various combinations of noise textures going into colour ramps to look like couch/carpet/metal/wood.