it's me, titas.

illustrator/character designer/artist.

also part of @seeds,

also a fighting game enjoyer,

also running @gristmill (screenshot lps)

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in reply to @swords's post:

i really like the early 3d look!! is it just a matter of turning off more "modern" rendering stuff in blender? (i don't know anything about 3d lol). i guess there's also some post-render color reduction and dithering?

the raytracing renderer in Blender seems really robust but I don't know anything about the settings so I actually mostly kept it default (aside from tuning down sample numbers which I didn't need rendering at a low resoluton).

Aside from the colour reduction+dithering (done in photoshop) I think a big part of the 90s raytrace look comes down to using relatively simple materials - all of them are just formed out of various combinations of noise textures going into colour ramps to look like couch/carpet/metal/wood.