sylvie

beware of my sword

hello! i'm just a little sylvie, i like posting on this web site. meow meow meow

left half of love ♥ game, with @aria-of-flowers


Sylvie - Soft Kitten
Soft Kitten
Sylvie
00:00
Information

Lyrics:

Soft kitten in the world

You are a very very soft kitten in the world

You're a very soft kitten in the world

You are a very soft and fluffy kitten

Composer:

Ocarina of Time Shops Theme



aria-of-flowers
@aria-of-flowers

sorry i don't post on cohost more often i don't know what to talk about.... did you know i used to make little dialogues where i talk to my fictional characters about stuff? i made a new one where you can finally find out the truth about whether games with spikes in them are for masochists or whether game designers who put yellow paint on breakable crates are sadists. read now if you dare



In video gaming, if you press and release a button within a 1-frame window, there are two possibilities.

  • The press and release happen within the same frame.
  • The press happens in one frame, and the release happens in the next frame.

Unless your framerate is extremely low, to the point where someone can distinctly tell when frames start and end, it's generally not possible to control which of the two outcomes you get. If the press happens near the start of a frame, the first possibility is more likely. If the press happens near the end of a frame, the second possibility is more likely. It effectively becomes luck which one you get.

So if your game has different outcomes for these two possibilities, then you won't be able to trigger the outcome you want consistently.