CSS spec editor, kpop lover, base-6 (heximal) evangelist.

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in reply to @rgmechex's post:

if i recall correctly, Metroid Prime does the same thing to render video static when there's visor interference. It grabs a 128x128 chunk of game code with a randomized offset each frame, and treats it as grayscale image data. Exactly 40 years apart, and programmers are still up to the same tricks! 😄