She was much easier then chirico, She's mostly just a re-texture of a anime-style base mesh. Her helmet is based on the same base mesh I made for him, I saved it seperatly before I stated adding details.
The transparent visor effect is slightly intricate, because she is rendered in workbench, and workbench doesn't allow transparency.
The basic trick is to flip the normals and use backface culling. Its mostly the color choices that sell the effect. But this method interfered with the grease pencil lineart generator that I used for her outline.
In order to get the correct outline in profile view I had to duplicate it, bake lineart just for the face with the off and then turn on the visor and bake the main line art. I still had some issues with the nose, but those lines were simple enough to do by hand.
the backgrounds and textures are painted in blender, substance painter, and clip studio. Im still figuring out a good workflow for a more stylized images. ideally I would only use one program, and while two is acceptable, three really seems excessive.


