tamaris

Records from Tamaris

@tamaris

chronicles of a transcendent future


The next edition of Songs for the Dusk, the post-apocalyptic science-fantasy tabletop RPG about building a better future, is LIVE now! The cover of SONGS FOR THE DUSK, by Kavita Poduri, featuring a pastel-palette illustration of four figures watching over a distant valley with a number of soldiers in it.

What's Songs?

Songs for the Dusk is a Forged in the Dark tabletop game set centuries after the fall of Earth as we know it and the rise of a new set of societies on our planet. In the world of Songs, ancient and advanced technologies collide and coexist with new forms of supernatural power. In Songs, you play striders, adventurers who strive to make the world a better place and to help other people survive the beautiful and dangerous new world they live in.

What are the kinds of characters I can play?

So glad you asked! Please enjoy the AEGIS and CHARTER, two of the seven playbooks that are currently a part of Songs. (You may need to open in a new tab to read these properly.)

A screencap of the AEGIS playbook, described as a resolute protector, with a number of abilities related to defensive combat. A screencap of the CHARTER playbook, described as a thoughtful planner and coordinator, with a number of abilities related to enhancing teamwork.

What are the kinds of TEAMS that WE can play?

Again, very glad you asked! Here are two of the five crews in Songs.

A screencap of the AUGURS crew, described as scientists and explorers, with a number of abilities related to investigation and magical forces. A screencap of the RANGERS crew, described scouts and defenders, with a number of abilities related to combat.

What's in v0.6?

A lot of things! v0.6 includes:

  • book layout!
  • maps for every region of Tamaris, including landmarks, all by the inimitable @dancynrew
  • full-featured factions for every region
  • the integration of Clockwork crafting
  • and more!
A map of TAMARIS, the setting of Songs for the Dusk, with seven regions labeled. From north to south, approximate: CORUNDUM (aka THE RED EMPIRE), PINELOCKE, THE MERIDIAN VALLEY, SERAFIN, MALVAROSE, ACANTHIA, THE STARFIRE PELAGIC.

I'm so so so excited to finally have this version out to the public — I really, really hope you give it a shot, and I'd love to hear what you think.

TRANS PEOPLE RIDE FREE

If you are trans and the price point is an issue for you, please feel free to DM @songsforthedusk on the Bad Website or to email the game at [email protected], and I'll set you up with a free copy.



From the shining spires of Serafinite and Arcadia to the decrepit but still-humming engines of Insight Complex 4, the region of Serafin has long been home to the shattered technology of a lost world. The machines of the Radiant Era can be useful, but are often very dangerous. A hand-drawn map of a place called Serafin, labeled with six landmarks: Serafinite, Arcadia, the Jets, Insight Complex 4, Featheryard, and the Silent Grove.

LANDMARKS OF SERAFIN

Insight Complex 4

The shattered skeleton of an ancient complex that seemed to serve as combination research facility and miniature city. Numerous particle accelerators dot the landscape, interspersed between residential zones and broken roads. Transcendent forces interact strangely with space around the accelerators.

The Silent Grove

Nothing here will ever speak again.

(from v0.6 of Songs for the Dusk, releasing in 3 days! Keep an eye on this account for more previews.)



The phrase "nobody dies today" is usually a blessing.

Composition: 95% metalloplastoid interspersed with resurrective conduits. Nerve clusters appear to be centralized in the central core, with only small radiodendrite receivers located in its legs.

Appearance: Anaveros looks something like a nightmarish cross between a spider and a suspension bridge. Its numerous, spindly legs propel a central core far suspended above the ground solely by the tension of its many anchored chains. The core contains the whole of Anaveros' sensor package and neurocircuitry; it commands its legs to move by tightbeam radio, allowing even damaged legs to continue to receive commands.

Briefing: Anaveros is one of the youngest Deifics, a fact made evident by its reliance on transcendent forces as a weapon. While it has no conventional ranged or energetic weaponry, Anaveros is capable of reanimating dead biomass—and of commanding the resulting undead.

Of course, this ability isn't perfect: death is not a single process, and so Anaveros cannot transcend it universally. It must fill in the wounds of its undead with its own transcendent force, an energy that smells of burnt, sickly sweetness. To feed this process, Anaveros requires massive amounts of energy, both to fuel the resurrection and to sustain the computational power required to create and maintain its unliving thralls. It's to this end that it scuttles across the land in search of power. City power grids, fusion plants, electric storms, ancient spirits — all of these are nothing more than grist for the Necrosaint's mill.

Anaveros is, flatly speaking, inefficient. It would be cheaper to simply burn the bodies it commands, to transform them into raw energy and construct its own army of symplasts like so many other Deifics. But Anaveros is not a weapon designed to kill. It is a weapon designed to desecrate.

Defenses:

  • Divine Focus: When the MC inflicts consequences related to a Deific, they tick or untick clocks by 1 more in the Deific’s favor. Can be disabled by sabotaging Anaveros' resurrective conduits.
  • Sabotage Mesh: All nonconsumable gear loses 1 impact level after each use in a mission. At 0 impact level, the equipment breaks, and can't be used until you refresh your loadout. Can be disabled by sabotaging Anaveros' primary radiodendrite receivers.


The next edition of Songs for the Dusk, the post-apocalyptic science-fantasy tabletop RPG about building a better future, is going LIVE on Saturday in two weeks!

What's Songs?

Songs for the Dusk is a Forged in the Dark tabletop game set centuries after the fall of Earth as we know it and the rise of a new set of societies on our planet. In the world of Songs, ancient and advanced technologies collide and coexist with new forms of supernatural power. In Songs, you play striders, adventurers who strive to make the world a better place and to help other people survive the beautiful and dangerous new world they live in.

What's coming in v0.6?

A lot of things! v0.6 includes:

  • book layout!
  • maps for every region of Tamaris, including landmarks, all by the inimitable @dancynrew
  • full-featured factions for every region
  • the integration of Clockwork crafting
  • and more!

If you still go on The Bad Website, you can find Songs' Twitter account at twitter.com/songsforthedusk, but hopefully it won't be too much work to crosspost previews here as well. Please look forward to seeing more of this, and to the game's next version release in two weeks!