My game is available for playtest now! :D https://magnesiumninja.itch.io/nomia
Thanks for taking a look!

At age 6 I was named after Justin Timberlake (unfortunately).
I'm making https://magnesiumninja.itch.io/nomia right now!
My game is available for playtest now! :D https://magnesiumninja.itch.io/nomia
Thanks for taking a look!
I may have made these enemy cards too cute.
The game is now technically playable without debug commands! I have a few more elements I want to get in before presenting it for playtesting, but that time should come soon.
Turn-based games are ultimately about strategizing around resources and effects. The strategic possibilities should be deep and expressive, but not overwhelmingly complex. I approached this from two angles:
I knew I wanted more interesting ways to pay for your cards than just deducting action/gambit points. With the two things above in mind, I settled on making cards affect your other cards.

Overheat cards are mostly carried by Mighties. They lock down your Actions, representing physical strain.


Bane cards are mostly carried by Magicals. They gum up your Gambit deck, representing mental strain.

...and there's also cards that cost HP, inflict debuffs, and discard other cards when played.


Hopefully, these additional costs add more depth to each turn, allowing the player to strategize around their detrimental effects, or even turn them to their advantage. For example, minor self-damage can burn vulnerability stacks that may have been used by strong enemy attacks, and discards can remove Banes from your hand.
The ultimate goal is to have additional costs hook back into the other gameplay systems, instead of becoming deductible resources running entirely parallel to them.