luke’s normal’s threat range. it’s not as big as other characters but a lot of his normals move him forward, including his jabchun’s normal’s threat range.jp’s normal’s threat range. unlike most characters his longest reaching moves are 5MK and 2MK. extra warning for 2MK since it’s a long reaching low that also advances him forward!guile’s normal’s threat range. Warning! This might be misleading because i didn’t test the range of his command normals, and 6HK and 6HP might cover more groundjuri’s normal’s threat range— HK is massive but doesn’t lead to anything except DP on punish counter. 5MK at max range also leads to nothing, but 2MK can lead to a DR combo or a knockdowncammy’s normal’s threat range.ken’s normals threat range. watch out for MK, 2MK, HK, 2HK, and HP. Remember to perfect parry/DP/DI dragon lash. If he yells “Jinrai!” you can’t punish Jinrai, but the other ones can be punished with a fast button. RE: Grab range— seems to be universal given limited testing and ignoring command grabs.