Tired of Unity and Unreal Engine? Have the yearning to struggle in new ways that are also old but new? Want a cross-platform engine that lets you use editors like Darkradiant, Trenchbroom, and Blender? An engine that lets you convert Quake 1 maps for use in a modern engine that supports DirectX 12 and Vulkan?
RBDoom 1.5 is out now! Do it for the cacodemon!
Check out the ModDB page:
And if you like looking at code, the GitHub page is right here:
