The above trailer is from 4 years ago
I remember seeing it in a thread on SA years ago, and it kind of trundled along and occasionally received updates.
But recently I noticed that with the rise of this late 90s/early 00s aesthetic that some indie games are doing that it's had a bit of a revival, especially during the pandemic. And recently engines like Godot (which I have strong opinions on but cannot deny is a tool that people use) have plugins to import quake maps directly now.
I wish map editing had been this easy when I was in high school. I'm jealous, yes. But also glad they did not have to suffer the death of a thousand paper cuts of trying to get a Milkshape 3D mesh into HL1.
Anyhow I felt like posting about it, because it's cool and good, and there's something quaint about seeing a modern map editor for a very old game that I used to play because my poor voodoo 2 PC couldn't really handle anything else.
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