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cathoderaydude
@cathoderaydude

Shadows Of Cairn (1994) is one of the worst games ever made, but specifically from that in-between tier, the most unfortunate one. It's not that it's a broken pile of shit - it's no Super Monkey Daibouken or Action 52. It's a perfectly playable game, it's just not fun to play - but it is aspirational, utterly unique, and it could have been a masterpiece.



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in reply to @cathoderaydude's post:

The fact that the game world is so huge with so little interaction involved reminds me of Nihon Falcom's Asteka II from 1986. The world is made up of 225 screens but only 6 of those screens have anything to actually do in them, with the rest being slight variations of "jungle area" that exit to all the cardinal directions.

A map of the game world of Asteka II, as described above, with screens separated by white lines in a 15 by 15 grid. Only six of the screens near the center of the world have any distinct features, with one of the distinct locations being separated from the others by about three screens going northwest.

in reply to @cathoderaydude's post: