Farewell, Scott. I never got the hang of 3DS Max but I could have, and that's what counts, right? Heh.
Well, shit.
Scott was in that stable of artists for me early on whose work I admired and wished I could get gud enough to draw.
Heh, I never really did get gud, not back then. I was a Yerf reject. Took it pretty hard, but I never gave up.
Quake 2 already stood out from the male-dominated shooter market in having playable women. Thanks to mods, I could be an fleshborg-killing lady werewolf armed with Soviet weaponry!
And that was weirdly affirming to a girl getting really into wolves and furries, struggling to find her place in online life.
It sounds silly, and maybe it is? I would refuse to play anything else. It made occupying that really scummy gamerbro space bearable for me.
If I play Quake 2 today, I still make sure to install Ruggels' model. It still works in the remaster and the RTX edition.
