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in reply to @MOOMANiBE's post:

patent infringement is not how i expected this to go down if it were going to at all, and that's kind of worrying. palworld is a lot of things but it doesn't really do a lot of playing like pokemon in any way. the ball is the most obvious thing i can think of? beyond that it feels like any mechanics they might swing for are going to be present in... a lot of other places.

Have there been notable patent infringement lawsuit in games?
I know people always talk about the nemesis system or the loading mini games, but I can only think of the crazy taxi arrow as something that actually has consequences.

The way I understand it, patent in games are kind of useless because of how specific they are, and just aren't really enforced? I also know Nintendo patents absolutely everything they can, so I'm sure if they want to they could sue a lot of people.

It's interesting though, I'm guessing they went "hey come one, they went a little too far" and spent a while building a case finding anything that could fit and throwing everything at once. Like having a ball that captures a monster and shakes three times could be specific enough as a mechanic maybe to be one of those.
I'm guessing it could create precedent, and a world where patents are enforced would suck, but I don't think they have a choice but to do something as a company, and not doing anything would also create precedent.

Nintendo sued Colopl for patent infringement for a bunch of hyper-technical infractions, like the way they used confirmation screens while the game was in sleep mode. They didn't win in court, but instead got a roughly $23 million settlement (3.3 billion yen) after forcing the developer to pay legal costs for five years. It doesn't need to be a good case, it just needs to be too expensive for a smaller company to defend against.