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techokami
@techokami

"Features that are the future of computing should be on by default and turning things off should not be part of any routine or default customer experience. If it can't be on then it isn't a platform feature."

:shepicide:


lifning
@lifning

the language they choose in their prepared statement is very indicative of the kind of culture that exists at Microsoft around product decisions:

we can make it easier for people to choose to enable Recall

remember, when Microsoft makes a feature "opt-in", it just means they're committing to repeatedly and relentlessly barraging all their users with new and exciting dark patterns until they inevitably accidentally turn it on.

the people who call the shots have a personal stake in making adoption number go up for their projects, and so emanate a bizarre reality-distortion aura everywhere they go, hoping that engineers and designers on adjacent features and products get too fatigued to push back on their insistence that it's inconceivable that someone might not want to use their widget, and that when someone says "no" they really mean "i want it, i just don't realize i want it yet."


techokami
@techokami

oh of course they're going to pull that nonsense, but it's still better than being on by default and re-enabling it after a system update



techokami
@techokami

"Features that are the future of computing should be on by default and turning things off should not be part of any routine or default customer experience. If it can't be on then it isn't a platform feature."

:shepicide:



adorablesergal
@adorablesergal

Farewell, Scott. I never got the hang of 3DS Max but I could have, and that's what counts, right? Heh.

Well, shit.



adorablesergal
@adorablesergal

Scott was in that stable of artists for me early on whose work I admired and wished I could get gud enough to draw.

Heh, I never really did get gud, not back then. I was a Yerf reject. Took it pretty hard, but I never gave up.


adorablesergal
@adorablesergal

Quake 2 already stood out from the male-dominated shooter market in having playable women. Thanks to mods, I could be an fleshborg-killing lady werewolf armed with Soviet weaponry!

And that was weirdly affirming to a girl getting really into wolves and furries, struggling to find her place in online life.

Surrounded by stacks of red blinkenlight computer racks, a female werewolf stands on a glowing yellow teleport pad amidst a shower of yellow particles.

It sounds silly, and maybe it is? I would refuse to play anything else. It made occupying that really scummy gamerbro space bearable for me.

If I play Quake 2 today, I still make sure to install Ruggels' model. It still works in the remaster and the RTX edition.