tef

tef

@tef

bad poster & mediocre photographer

  • they/them

A tiny minox c spy camera with a gigantic flashgun attachment
I am trying to take a photo of a sony mavica camera and I look ridiculous. I'm holding this contraption up to my face and I look like an extra in Gilliam's Brazil
A roll of developed minox film (tiny) with a roll of 35mm for scale (huge)

Enjoy not being able to take a photo on account of it being too small, you idiot!

I got this new retro lookin' flashgun. It's designed to look like a flashbulb, replete with a reflection dish, without recreating the flashbulb experience (glass shattering everywhere, bulbs exploding in your pocket), and I've been using it on my older press-style cameras.

A friend went "Wait. What about your small cameras? I mean, the really small ones. The spy camera" and I cackled. I already had the right devices to make it happen. So I took my minox spy camera out to the pub (it's the small black object at the bottom of the first photo), and attached a gargantuan by comparison flashgun to it.

It was as ridiculous as I hoped.



If you enjoyed Dark Souls, Baba Is You, or Stephen's Sausage Roll, look away now. If you got tired of my earlier ramblings maybe save yourself some frustration and keep scrolling.

Now that the gamers have left the room. I can begin.

A friend has just fallen in love with Stephen's Sausage Roll, and gleefully asked for other people's experiences. Me? I recall playing it at time of release, and honestly I barely remember much about it. I picked it up, I grinded a few hours, I put it down again.

Someone else called sausage roll "the dark souls of puzzle games" and that I thought was a kind review—It's got a depth of mechanics you're forced to explore though trial and error, over and over, in order to master the game—and many find it rewarding. Or more directly: It's for a particular type of gamer brain I do not possess.

It wasn't for me, I guess.

My ADHD isn't very compatible with video games, sure enough, but I've never had a good time on hidden rule set/hidden mechanic style games. I know a bunch of people enjoyed Lucas Arts games, or older Infocom games, but for me it turned into "guess the magic pixel" or "guess the hidden words".

Stephen's Sausage Roll felt a little like that. I got stuck, I had no intuition for what to try, so mindlessly grinding out the possibility space to make progress was my only option. For my poor little ADHD brain, being overwhelmed with possibilities without any guidance just isn't any fun. Dealing with hidden rulesets and mechanics is just too reminiscent of real life.

Usually. Sometimes I have been known to enjoy a game of "guess what I'm thinking"

There's a card game called Mao, and a large part of playing it is inferring the rules. For some people, they get a kick out of enforcing arbitrary hidden rules without explaining things, but for me, I tend to play Mao a little differently.

When you see someone struggling with the hidden rule, you nudge them, you drop hints, you even break the rules and character just to get them back into the game. It's just not fun to watch someone struggle.

With video games, there's no-one looking over your shoulder. No one to nudge you when you spend an hour looking in the wrong place for the answers. Some people do need a little bit of guidance to help them play, especially for the first time, and I don't think it's their fault for needing it.

Then again, if you've played a lot of games, you can think like the creator, prune the search space, and land on their ideas more than you don't. On the other hand, like a newbie in dark souls, it's possible to grind for hours without getting anywhere because some things just aren't that obvious to you

When I try to talk about this to gamer-brained people, I have literally been told that I am the fun-destroyer. I'm told that making a game accessible to me undermines the sense of achievement they feel in completing it. That's why I don't talk to gamers.

Sure enough: Hidden ruleset/Hidden Mechanic games can be fun.

There's a real payoff when your intuition guides you to the answer, but there's no feeling of genius when you get the result by through grinding through the probability space—and I end up doing the latter a hell of a lot.

Probably because I don't play enough video games to enjoy playing video games.



I had the misfortune of watching Amazon's latest cash-in attempt, and all I could think of was Miyazaki complaining of the animation industry: "it's full of otaku", "It's produced by humans who can't stand looking at other humans"

His complaint? Instead of drawing inspiration from life and bringing into their work, they retread their favourite shows, tropes and all.

Star Trek: Picard reminded me of this quote too.

I didn't expect much from a nostalgia cash in, but I was hopeful that somehow Patrick Stewart could hard-carry the show from one cameo to the next. I wasn't that lucky.

Picard feels like the worst kind of fan-fiction. Not so much out to tell a story, but to relive the fun moments from other media. Here's a bunch of well established characters, here's an old familiar enemy, and look, even your old favourites have popped in to say Hi!.

God help us we are going to collect all the plot tokens to get the cool ending with explosions, even if it means going against any and all character motivations established so far. It didn't feel like a show driven by character, but a show driven by a bingo card.

Placeholder characters doing what needs to be done to advance the plot, no real motives, cliche ridden dialog that's all flavour and no text. A markov chain of a show, punctuated with "hey, recognize THIS!" cameos to keep the viewer watching.

Anyway, the latest amazon original gives me the exact same vibes. If not worse. It feels like we're stapling plot tokens together to redeem for the big cgi finale.

It really didn't help that the first episode felt like one gigantic quicktime event, with a camera that changed angle every 2-3 seconds to try and keep you interested in a mixture of exposition and filler dialogue. Honestly, it reminded me of a AAA game.

High production values for no other reason than to demonstrate the budget. I'm sure a lot of people worked very hard on the show for a very long time, but there doesn't seem to be any creative vision holding it together, well beyond GamemasterAnthony's middle-earth birthday extravaganza.

I just tire of the taste of photocopier burn—media referencing media referencing media, until any humanity is unrecognizable, but hey! this trademarked and copyrighted character is here to say the line! Bazinga!

Anyway.

It wasn't just Miyazaki mad at his own industry, Chuck Jones continually pushed animators to read and learn from outside their industry, to look at people and bring elements of real life into their work.

Rather than just tell the same jokes they laughed at as a kid.