tef

bad poster & mediocre photographer

  • they/them

it came out on switch and well i've spent one-two days just casually shuffling my way through it. it does help that i haven't played it in ten years, and also i haven't heard or seen a cave johnson meme in a while

well, give or take the GDQ announcer who did a great impression, "BRING ME PICTURES OF SPIDER MAN"

anyway, i went over the director's commentary this time around and i was surprised to learn that portal 2, much like portal 1 before it, was based on a student game. the weird blue and orange goo mechanics are inspired by a wholly different game from the same university that produced the prototype for portal 1. they also didn't plan for GLaDOS's back story, caroline, and those elements just sort of happened as they built out the level.

it just goes to show how much of a game is discovered along the way.

the other thing i learned from the commentary was that he puzzling aspect was toned down to be a bit more careful in introducing mechanics and ideas, and that a lot of the harder ideas just left playtesters stumped.

which explained why I was so disappointed with portal 2 at first. sometimes you don't really feel like you're solving a puzzle and you're just following instructions. it does take a much longer time for the game to "warm up".

in portal 1, "you can portal anywhere, good luck" and portal 2 instead chooses "portal right here. look for the white bit. you can do it!" that said, some of the later puzzles did leave me stumped for a bit, but i still breezed through most of the game.

anyway

the first time i played portal 2, i was hoping for more of the same, and i was a little disappointed at first, but i think i had more fun this time around.

i think the big part is that i wasn't expecting portal 1.5, i was expecting a story game with puzzle elements, and i spent a lot more time appreciating the attention to detail, rather than bemoaning what i thought portal 2 would be.

but my first impressions were wrong: portal 2 is a great game.


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in reply to @tef's post:

portal 2 is an amazing game in terms of art and design, but I went back and replayed it recently and I don't think the way GLaDOS was written in it has aged very well; even at the time I felt like she was too mean to Chell in some very boring ways (lots of fat jokes is what originally stuck out to me), and I liked it even less when I revisited it a couple years ago.

they went so hard on the fat "jokes". i wonder if it was supposed to be absurd because glados herself doesn't have a fixed body and can't be either "fat" or "thin" anyway? either way it fell pretty flat yeah

something that will always rattle around in my head: i watched the trailer for portal 1 before the game was released. it had a montage (in that corporate clip-art style) of several maneuvers: regular fling, double fling starting on the floor; fling straight up. each of these was on screen for like 0.8 seconds

and all of that clicked instantly because i have gamedev brain and of course that's how it would all work

this had a slightly unfortunate result: i played portal the moment it came out and absolutely breezed through it in a couple hours. around chamber 18 i was starting to think "alright these are some cool tutorials, i wonder when the real game starts"

so while portal 2 is not intensely puzzley, much of portal 1 didn't feel like puzzles at all. it felt like the mario 1-1 thing where you jump over the first ◢__◣ gap with safe ground underneath as practice and then you do the exact same thing ◢   ◣ but now there's a hole. portal 2 did give me pause a few times and i appreciate it for that, even if i wish valve would stick in some optional meatier stuff

I need to go back and replay the co-op at some point. I had the misfortune to only ever play it cross-platform with someone on PS3, and the gap between the precision of mouse and keyboard and the just okay PS3 controls made it a really frustrating experience. (I'm sure it didn't help that my primary objective was getting one specific achievement for some Steam sale event, so I wasn't really fully playing it just for itself.)