Aepoh
@Aepoh asked:

What prompted you to go back and update VVVVVV? I know this was a while ago but it was so unreal seeing an update for a 10+ year old game on my Steam Library that I still regularly come back to now and again.

oh, if this is about the update yesterday, I just finally got around to enabling steam cloud saving on the backend. It hasn't really been tested but I think it'll be ok

I released the source code to VVVVVV on it's 10th year anniversary (a few years back now!), and since then there's been an active community of people keeping it up to date and working on various enhancements, which is amazing. I try to keep as involved with it as I can.

Our big exciting project right now is a localisation update - I've enlisted the individual translators from Dicey Dungeons to localise it into 18+ languages. That's wrapping up soon and should hopefully be out in the new few months!

As for why update it at all; idk, VVVVVV's a very personally important game for me. It's my precious baby and it gets whatever it wants.


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in reply to @terrycavanagh's post:

I didn't even know it got another update the other day. I can see why it's special to you (and to me). It was one of the old school indie games that took off into the mainstream back in the day alongside others like Super Meat Boy and 1001 Spikes. Still very re-playable and has that instant appeal. One day I want to finish all of the officially included mod levels.