My Free Game of the Week is BABBDI, by Sirius Lemaitre and Léonard Lemaitre.

The only way out of the vast, brutalist city of BABBDI is by train – if you can get hold of a ticket.

Exploring Babbdi is a delight. It pulls off this amazing feat of feeling like a tightly designed videogame, but at the same time, like a real place that doesn’t care that you’re there. It’s packed with carefully placed secrets, progression enabling items in the exact right place, every building carefully planned out. But also; like nothing was planned, like this city was always here, and you just happened to come along.

Absolutely floored by this – one of the most inspiring things I’ve played this year.

[Download for Windows (Steam)]

(via FreeGamePlanet. Thanks, as always!)


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in reply to @terrycavanagh's post:

i'm happy to hear it seems to have come together so well! i've had my eye on this too. that sense of relationship with the city is an interesting area of design. i feel like games so often get hung up on scope, or fall into the trap of making everything feel player-centric (if we consider whether or not it is player-centric as a separate factor from that feeling).