This more-or-less ungifable shot in Cobra has Cobra shown through a hole melted in a door, with brightly-lit, moving molten parts dripping around the edges; the focus begins on the door and is thrown to Cobra himself; and the whole is distorted by a wavering, continuously moving heat haze.
All things one knows were technically possible with a physical multi-layer animation camera: a bent, rumpled clear cel adjusted exposure by exposure for the wavering haze, throwing the focus between different layers like in any other shot, designing the door animation like any other animation. But to see them thrown together in one shot in animation for television…
