thatgreydragon

Heyvos, It Is Devos

writer, programmer, trash dragon

can confirm: am puppy

28, ΘΔ


I'm working on Tower of the Overlard again. It will be Unity furry fetish roguelike game, if you're not aware of My Precious Child. I am currently working on completely refactoring how I add new game assets... You know, enemies, items, classes, the works!

No longer will I be shackled to Unity's (very powerful, but ultimately limited) editor features. I've figured out how to automatically generate C# files and other Unity assets from Jetbrains MPS! I'm making a whole System for adding content to the game that is already like ten times better than the old Unity-editor-drawer-and-XNode based one I had, revolving around custom ScriptableObjects.

The problem is of course hooking up this endless MPS spew into Unity via generating C# code... Not easy, but when it's done, I will have INCREDIBLE potential for code optimization. Much more optimal than using a pile of ScriptableObjects in the Resources folder.


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