I'm a huge fighting game fan. I love them so much. They are my lifeblood. I play with motion inputs all the time, I have no skill issue playing with them.
But look, here's the thing.
I have friends, and friends of friends, who are REALLY GOOD at games but for WHATEVER REASON can't do motion inputs. Does this mean they shouldn't be able to play the mental game? Just because a hadouken stymies their hands?
FUCK THAT.
And moreover, what of disabled people? On a more personal note, I for one have joint pain and rapid controller movement hurts my hands. Removing motion inputs would be huge for accessibility.
But there's this persistent attitude in the fighting game community that "mechanical execution" is somehow what we're hype about. The Daigo Parry wasn't a difficult mechanical input - it was a soul read. It was a moment where one player controlled the mental game completely. That's what we fundamentally want to see. But FGC players have this brainworm that making execution hard somehow makes the mental game better.
I want more fighting games that not only have easy special inputs but REQUIRE them. I want more fighting games designed designed with gamepad, keyboard, and arcade stick all in mind. I want more fighting games designed to be easy and comfortable to control and not sticking to tradition for its own sake.