Well, until they update Xenia to support all the Sonic Unleashed DLC stages, specifically daytime stages Windmill Isle 1-2 and Jungle Joyride 4, which crash the emulator when trying to play them (not even an error message!), I'm done with Unleashed. I did beat both levels back when my 360 could still read discs; everything else works, but does mean I can't use my disc copy of the game, and I'm not in the mood to spend another $15 on a game I already own. (By the way, Rooftop Run 5's upper path is broken at 60FPS, though anyone who's played the game on one of the XBox Series consoles knows. One advantage Xenia has over the Series is that you can turn the 60FPS patch back off.)
For every playable stage, I now have an S-rank. All collectables gotten. All the food items purchased at least once. All character missions. The only thing making this not a "true hundo" as I've seen it called is, aside from the two non-working stages, is that I'm not interested in grinding rings or buying 99 of every food item.
I hated the game when it came out, and I think part of the reason was that I was not a guy who had used the XBox controller much, so the numerous QTE prompts were alien to me, and given that this was the early days of the LCD display our HDTV likely had a lot of input lag. Ironically, probably about 5-6 years ago was when I really got back into the game and found I liked it, which notably I played on my old CRT TV that I kept around for retrogaming purposes. Getting to a point where I could beat Jungle Joyride's main day stage without taking a hit felt really rewarding.
This game is not necessarily the hardest or most punishing Sonic game, though it has a steep learning curve and a lot of the DLC is particularly mean, at least for remade stages. Now, most of the new stages are shorter levels that all focus on one or two mechanics, and while they're not particularly hard, for the most part I do think they're actually really fun.
I will be writing more posts with more thoughts on some of the stages later.
