Poison - damage over time
Paralyze - lose a turn
Confusion - loss of options/control
Intimidate - debuff a stat
These can be combined to make the entire suite of debuffs (is, Pokemon's burn is a Poison + Intimidate)
* Some may argue that Petrification and Reflect are additional metrics, but other scholars ( cough @Demerine ) argue that that Petrification is a subset of Paralyze**, and Reflect shouldn't be in this taxonomy since it's typically framed as a buff***.
** The debate mainly centers around whether Petrification's status as a loss continuous and how it removes the affected from the fight is enough to pull it into a category of it's own, but then you have FF1PR Petrification and Pokemon Freeze where the affected character can still be targeted for attacks despite the associated low condition.
*** This argument has been contentious in the field since it's inception (yesterday) since the other main scholars (myself) argue that this taxonomy should cover both positive and negative effects alike.
One of my favorite things about Phantasy Star IV is that the paralyze status effect isn't temporary but is more like a soft, curable death, so that if all your party members become paralyzed that's actually a game over. The most likely place for this to happen is right around the time you get Gryz, and it's very possible, especially if you've played the game before and forget it's not paralysis under pokemon rules, to reach that point in one sitting and then game over
