the-doomed-posts-of-muteKi

I'm the hedgehog masque replica guy

嘘だらけ塗ったチョースト


twitter, if you must
twitter.com/the_damn_muteKi

Spax
@Spax
Sorry! This post has been deleted by its original author.

the-doomed-posts-of-muteKi
@the-doomed-posts-of-muteKi

judges still determining if walmart bathrooms' "no toilet paper" counts as even thinner or should be disqualified


gforce917
@gforce917

huh i guess that's why the university i went to never put up an article on their website about how they invented one-atom-thick toilet paper even though they'd never shut up about how innovative their engineering department was.



nes-pictionary
@nes-pictionary
swap art style

________8

A custom drawing by @GFD!
Why not draw your own?


solution ...okay so now i'm just gonna put in a load of text that won't show up on-screen but should pad out the off-site embeds (like discord) enough that the solution won't actually get spoiled in the embed hopefully maybe. wouldn't it be great if cohost hid the spoiler tags from the embed text? i think that'd be neat. okay hopefully that's enough padding now fingers crossed. anyway if the embed is still going then *gasp* spoilers, the solution is FIREWIRE


Nava
@Nava
This page's posts are visible only to users who are logged in.



thecatamites
@thecatamites
Anonymous User asked:

Hi, bit of a long ask. As someone that has experience with media coverage; How do you feel pre/reviews of small, short, personal games should be? I got into media critique and game study so I could attempt to increase exposure of these works, but find the more I learn, the more complicated doing so in a productive way becomes. I don't want the video to be as far as audience interaction with the media goes, and hope to increase the income of artists through these videos by more than popularization.

As someone with no formal education in games or critique, doing this in a respectful, poignant way is hard. To increase audience, without taking away the need to engage with the game yourself. Do you have any examples of coverage falling under this, or any advice on how to go about covering these games? People are resistant to exploring small games themselves. I don't want to leave the games with an imprint of my opinions coloring its perception, or a popular complete coverage taking away need to engage personally and directly, as I've seen with many smaller titles. I want sales. thank you for any thoughts!

i'm not really an expert on this myself! but my own feeling is that maybe right now criticism is more important than visibility?


haraiva
@haraiva

fully agree. also speaking from experience as someone whose body of work is in part "small personal games that are 10 minutes long" i think the most annoying type of write-up about these games is well-meaning people who i guess want to direct their audience into playing the game invariably going "im not going to spoil it, just play it it's so short" and never actually talking about what they actually think of the game? absolutely maddening. it's this weird double-sabotage of their own 'tastemaking' because i can guarantee most people wont just play the game without really knowing what's so good about it, AND as the creator i also dont get to have access to the apparent critic's honest opinion lol