theartofkombat

I like stuff and draw things

  • they/he

COMMISSIONS CLOSED (for now)

Honestly just excited to be here. I'm a Hispanic, bi, non-binary, self-taught artist, burlesque dancer, and witch. I can't really list any favorite things because ND object impermanence. But I do enjoy talking to people and taking commissions when I have the energy, so drop me a line!



amaranth-witch
@amaranth-witch

Over on Twitter I said something about how “my favorite thing about the TTRPG/video games should be taken as art crowd is how they hate it when we actually do take it seriously as art, they get big mad real fast” and I do 100% stand by it, but predictably, have more to say. Because obviously I’m not actually talking about the people who do want this hobby treated and categorized as art, but the people who say they do for clout, or for respectability and cultural cachet. I mean I get it; I was raised to eventually “put away childish things”, with the idea that when I started growing up, around 11 or 12, I would get a job, I would stop playing games, I would understand that toys were toys and that I should no longer be “playing” anymore and so yeah, I get it, it kinda sucks for people to be saying “aha the things you enjoy are not things worthy of Adulthood, where we have no room for frivolous things and instead only value Work, Books, Sports, Cars, Crafts and Art, you know, things of Value”
(Which obviously has the big self contradictions; where does watching a TV show or movie fall, if you aren’t watching one of the ones that’s considered Art? Why are books all okay and comic books not okay? Why is woodworking okay and model railroading a respectable hobby, but Lego or mini skirmish games not? But that’s another essay all its own)

And so the thing is, there’s a lot of people - a preponderance of young to middle aged cis men, but a spread across identities still - who have rightfully realized that no, there are some things that maybe we shouldn’t have to “grow out of”, maybe they don’t lose value when we turn 12 and have to decide if we’re joining the work force, the mission force, or the art world, maybe there isn’t anything wrong with an adult pursuing hobbies for entertainment (here meaning “playing video games”) but the thing is, they… WE, really, in post-Reagan USAlandia… lack any form of categorization outside of the “work, crafts, books, or Art” banality.

And video games aren’t “crafts” unless you’re making them, so that’s out
(Anecdote: I had initially wanted to go into making video games and I was encouraged to do so, as a hobby, until I was 13 or so and then I was informed very firmly that while it was okay for some people to do it as a job, I needed to concentrate on getting a real job instead, not a “retirement job” or “hobby job for the idle rich” like video games. There’s something to that, methinks.)

On the other hand, everyone agrees that it’s a universal good thing for adults to consume Art. Well okay, that’s not true. There’s the whole reactionary wave thing going on, so even my generalization here doesn’t apply. But the sentiment is/was there. If you can classify video games as ART, they’re OKAY, they’re PERMISSIBLE now.

(Further anecdote: this phenomenon manifests in other forms elsewhere. One of my favorite stories is the tale a developer told me at GDC some years back, about why the Yakuza/Ryu Ga Gotoku series was so successful and why it had so many minigames contained within. You see, an entire subclass of Japanese men at the time really enjoyed the idea of rhythm games, or other frivolous sim activities, or dating sims, but it was taboo for them to be caught playing or enjoying such “unmanly” games. But see, here they aren’t buying Dating Sim Girl Manager Dress Up Fashion Time, they’re buying LIKE A DRAGON, a game about manly men brawling for their personal honor in crime land, it’s different, this is MANLY and MACHO and it’s not ME doing the Photo Booth Sticker Game, its Majima, look how cool he is)

The problem here is that it’s important to be critical of art (and at the same time, being critical does not mean we don’t enjoy it). A thing does not get a pass just because it’s “art”. There are vast volumes to be written about what is or what is not considered Art, but something which is always true: we dig into what Art means, what a piece says, how a piece is constructed, what are the politics of a piece. And when the lens of critique is held up to video games, or tabletop games, and we start to dig into “despite famously being “inclusive” and not taking a stand, what is D&D actually saying, how do its mechanics actually function and what can that tell us” we irritate the unserious But Games Are Art demographic on two levels.

The first is just that: they’re unserious. They want games to be perceived as Art because that makes them Acceptable, that means that the Grown-Ups in the room can’t mock them for playing games instead of doing something Important and Unchildish with their time. And this is important to me too, but this is ALL they want. They want “it’s just a game, bro” to apply in all other ways; they take “games are art” to mean “games are safe for me to enjoy, you can’t be mean to me for liking games” and that’s where the thought terminates. Someone taking games seriously and holding up critique is missing the point, man, just play games and have fun, why you gotta try hard?

And yes I know there’s hypocrisy in that statement, as even people who take games unseriously have their own metrics and standards for what makes a game “good”, even in consuming their media uncritically they still have their own tastes, but that doesn’t make the cutoff for awareness, for them. And I also know that there are people who want to claim Art for different reasons, but I’m writing this on my phone as I wait for pain meds to kick in so I don’t have the energy to really get into that. Because we have the next category too..

The second reason the Games Are Art people hate it when they get serious critique is that in modern USAland culture, an attack on something you enjoy is an attack on your worth as a human being. You can’t like something BAD. That would mean you’re bad, and so someone criticizing a thing you like is criticizing you, personally, they’re attacking your identity, your lifestyle, your very personhood when they say “the call of duty games, much like the madden franchise that set the blueprint, have been creatively and artistically plateaued for decades” or some similarly broad critique, let alone when someone gets deeper into it. Talking about unequivocal things like “there’s over 1.5 seconds of input lag in this game” or “the tabletop designers put in 39 pages of feats which all do uninteresting “speedbump” things” is generally okay, but even then you’ll get people arguing that we shouldn’t judge too harshly there, be nice, it’s just a game.

And all of this isn’t even touching the reactionary angle surrounding things like the portrayal of marginalized identities, the political messaging of games, the treatment of workers in the game industry, the politics and optics of game celebrities and performers and other professionals and the reactionary subculture surrounding those, all of which are ripe for meaningful critique (and in need of direct action, but that is another essay too) and bringing up any of these is disturbingly likely to have a Games Are Art bro feel threatened, get Big Mad, and then you’ve got slightly more death threats than the usual daily allotment of being a trans person on the internet in your inbox, some of which still know where you live thanks to the gaming industry.

I mean, games ARE art. And I treat them as such and my life is richer for it. But it both amuses me and irks me that the people who are often loudest in calling for their recognition are the same ones threatening me with assault and humiliation for, er… (checks notes) …doing what they claim to want in the first place.

You can’t win.


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in reply to @amaranth-witch's post:

you remind me that the infamous 1980s anti-DnD scare movie, "Mazes and Monsters", has a college-kid character (blonde and hunky, too) who starts the movie wanting to make video games but by the end he's been taught a valuable lesson: Real Life™ and success mean getting a girlfriend and changing his dreams to "make lots of money and run a company". because games make you crazy if you take them seriously! that's seriously the plot of the movie.

something occurs to me, though, and that's the following: the whole business of making corporate products of all sorts, and marketing those products, requires great gobs of art and design—hence it's in the vested interest of capitalism to keep these things as cheap as possible. by their own rules, the way to make something cheap is to reduce the demand for it.

thus I suggest that art (and all creative endeavours) have been quite deliberately made into objects of scorn. to the business world, art is a triviality, something "anyone" can do, a mere enjoyable fun pastime that only a fool would expect to be paid for.

et voila! now it's real cheap and easy to get corporate art. ~Chara

Yep yep yep yep YES TO ALL of that, bingo
It’s part of why most of my previous work in the gaming field has been hideously underpaid, too; it’s just hobby work, you should feel grateful that we’re paying you $0.005/word, you’re getting to work on GAMES you should be PASSIONATE about the OPPORTUNITY

also I hadn’t thought about mazes and monsters in so long. Wasn’t that legit Tom Hanks as Robbie? I remember it got shown at my church for a month straight as part of movie nights, and the leadership was celebrating that “someone in Hollywood understands at last, we can go back to the good old days”

holy crap. you were shown Mazes and Monsters for a month straight? it's such an evil-spirited film, and yet just by accident it has some urban-fantasy power in it. gawd, some Christians are simply terrified of creativity aren't they? and yep, Tom Hanks. and location shooting at the World Trade Center! ~Chara

Yeah, the church I was in at the time did Movie Nights (as an alternative to "worldly" movies at the theater) once a week, free to anyone, popcorn and juice included, the typical "outreach initiative" stuff and technically I wasn't required to be there or to watch the movie, but my parents were very involved, and that meant that the kids came along too, and it would have been "rather significantly strange" for any of us to be there and not sit in the audience unless it was like, a particularly grownup movie night

(eventually I would be old enough to realize that I could leave the church while the movie was playing and just hang out in the lot, or walk down to the 7-11 for a snack or something, but that took some time)

Anyhow, in I think 94? during one of the Wheaton College Satanic Scare Resurgences, Mazes & Monsters was rediscovered by the pastor, and movie night happened every night except Sunday and Wednesday (those were already worship nights) for a whole month, and while I didn't have to actually watch it, I got volunteered as an usher to help people find their seats and collect their donations so the pressure to be there to chat with people during intermission and after the movie in order to prompt them to conversion was very real. That doesn't make anything better, obviously.

I am no longer connected with anyone from that community except a tenuous contact with siblings.