1: it is 4 hours long
2: cannot read the text
3: I admire the techniques they used to make a narrative game out of scraps
The key to making a game with major budget limitations is concocting formal strategies and other schemes that make it pleasurable to unfold your patchwork assemblage. "Immersion" is commonly understood as belonging to extreme and expensive high-detail realism. Are we not also immersed in the act of tinkering, for hours, with a funny little object that talks to us? No matter what the finance industry believes, "funny little object" is video game's true nature.