• 🪄fae/faer🍓🪡she/her🖊️♦️they/them

24, trans, plural system
A real human being (and a real hero)


mammonmachine
@mammonmachine

I don't want to shoot the dog, but I do want to shoot the idea of having a dog in the game to pet.

I know, I know, it's pretty mean of me to pull out a gun and unload a full clip into a completely adorable and wonderfully intentioned little trend even if it IS a little bit annoying, and it's certainly kind of an overreaction, but while I've got this gun out and you're listening would you mind if I made a particular hyperspecific point? I take issue with the idea of putting a dog in the game to pet because I think that's missing the point: if you have a dog in a game, you should be able to pet it.

Do you understand the distinction? The only reason for asking "Can You Pet The Dog?" is because the dog, when present, doesn't give the player any way to interact other than what the player normally has, usually gun. Gun is not the ideal way to interact with dog, and developers tend to forget pet but remember gun because petting a dog doesn't do anything. For player's that's exactly the whole point, that there is no point, and that's kind of mindblowing to me. Like, I spend all day every day trying to make a big digital stage and trick people into believing it's real, and they laugh at your antialiasing and say you need to upgrade your version of the Unreal Engine, and then they'll go on to ask why they can't pet a dog. Isn't that funny? They think they see all the fakeness and seams but at the end of the day the human brain is not immune to seeing a picture of a dog and going " doggie :)"

My best friend and streaming partner Fern loves Bloodborne and Souls games more than anything, and one of her favorite things about these games is the ability to wave and gesture at people. They put emotes in those games because of multiplayer, but you can do them whenever you want. Wave to the Silver Knight shooting arrows at the pillar right in front of you. Wave to the boss through the fog door. Wave to the fire keeper—wait she waved back!

You can't "pet the dog" in Bloodborne (dogs in these games are made of knives, unsafe to pet) but you can "pet the dog" (the doll giggles when you act goofy, like a teenager trying to get a girl to notice her). This fake, inanimate world responds back to the player's attempt to communicate with it, even when there is absolutely no mechanical reason to do, an act of communication between player and world that is delighting in and of itself.

This is the spirit, rather than letter, of petting the dog. It's not about a literal dog that you literally pet. You can find a way to put a dog in the game and you can figure out a way to pet it, but it's not very impressive. What I would like to see is identifying what in the game the player wishes they could interact with, simply for its own sake, just because they believe in the game, believe in it more than you who made it does, and want the game to speak back in a way that validates that belief. That is a much harder dog to pet. But isn't the whole point a lot of work for no real point?

Speaking of, while I've got this gun, I feel the exact same way about fishing minigames. A calming and idle pastime in the middle of a very different kind of game is a great idea, but I think you should pick one that suits what your game is about. Yes, Cruelty Squad does have fishing in it, but the real fishing in Cruelty Squad is the stock market. Think about that while I lower my gun and give you a chance to flee.


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in reply to @mammonmachine's post:

This stuff is the best. It's what really elevates Symphony of the Night, and Igarashi's later entries in Castlevania as well. "Pointless" things that exist only because games are for fun. A confession booth for you to sit in for...some reason. A skeleton butler that throws a plate of curry at you. A fairy that will sing a song for you if you rest at the right spot. Can't beat it.

Can you sit on the chair is just as much a good question! Like a dog, it provokes an immediate human response (I see a chair, I think immediately of relaxing and sitting on it) that you can't fulfill. You're struck with disappointment even though sitting in the chair wouldn't accomplish anything important in the game and it only exists as decoration, but you still think "it'd be nice to sit down right now".

I think a game that makes you think about sitting in a chair has already accomplished a lot, though. There are lots of games where I wouldn't even think about sitting in a chair. If you're thinking about sitting in a chair, the game has already put you in this kind of relaxed and intimate place, enough so that you think to yourself it'd be nice to sit down and enjoy the environment, even though you are literally in real life already sitting down. Wow, the power of video games!

This is a thing I have with chairs and bathrooms in games
A lot of games with humanoid characters will have chairs you cannot sit on, a lot of games will have bathrooms and toilets and you cannot interact with them
On that, there's a weird few games like Yakuza Kiwami 2 and Persona 3-5 where you can use the bathroom but none of the chairs and benches that are everywhere are functional as far sitting goes, the things you can interact with all have to serve a gameplay purpose, none of them can be there for the sake of letting you take a break and appreciate the little things

This reminds me of one of the Pokemon games where you can sit on a bench and the view changes to something more scenic, and I remember sitting on the bench and playing the little petting game with my Pokemon because it just felt like the "right" thing to do. It was nice, sitting on the bench and petting my Pokemon because that's something you'd do in real life. You sit on a bench and play with your dog.

Something similar are the minion interactions in FF14. Some minions will react with other minions, like the cat and dog will hiss and bark at each other, some character minions "fight" with each other because they fight in the actual story. The Bride Moogles sing and dance in a circle and the circle gets bigger the more Moogles that join. And it's like you guys didn't have to do this and you did! Just little things like this show Devs care and like having fun with what they do.

A lot of minions also have specific interactions with emotes, most will come over to you if you use the "hand over" emote (while the message log changes to "you feed the ___" and if you use the "beckon" emote, a lot of them will climb onto your shoulder. I think one of the most "pet the dog" like interactions with minions comes in the form of the "Mammeteer" title. Particularly, equipping this title will cause "Obedient" type minions, mostly mammets that normally follow you around and do little else, to act like "Independent" type minions, which are the animal-type ones that wander around and emote on their own. My interpretation is that you're puppeting them around, but either way you look at it it just deepens the world a bit. Totally not something they had to add, but something they decided to anyway.

This is why the shield surfing in BotW made me so happy, the fact that I never really found a situation where it was the most efficient traversal method (in a game where you can just glide anywhere getting down a mountain by grinding through gear durability isn’t too attractive, I’m sure there are niche edge cases where it’s actually useful but I’ve never found one) but removing it from progression usefulness that made it just a fun weird thing you could do for fun