• it/its, they/them

Working on art. Working on a lot. Tired. Just want to look at OCs. Decrepit by modern internet standards, I guess (31).
Read my posts with a southern accent for accuracy.


ahmwma
@ahmwma

An old Decker project.

It's silly to post about it at this point. But, y'know.
This is about a year old, I think.

It's a weird outpost near an ocean at night where you can explore and click around a bit and then nothing happens.


internet-janitor
@internet-janitor

As usual the pixel art in this absolutely slaps; I adore all the little details like the animated patterns on the power cables as you insert crystals. If this is truly in an "unpublishable" state, you should definitely come up with a way to reuse some of these bits and pieces for something else.


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in reply to @ahmwma's post:

Really love how you design liminal spaces. I feel a little redundant always complimenting your color palette choices but I've noticed I always really like the particular golds you tend to use in your projects

Genuinely, if you would like to see a longer post about how things were made I'm happy to write something up?

(and if yes, do you mean the art side of it, the tech side of it or both? :yeah:)

Yes, I am geniunely curious how is it possible. If this isn't much trouble I'd really like to know.
Both art and tech. I tried to do short stories in Decker but aside of basic functionality of moving between slides / screens and BW art I didn't archieve much.

This is a bit of a grab-bag of thoughts, because there isn't really one correct way to make things. And I think I was just talking to myself at the end.

But here is a link. And there's a further link to some other reference stuff I've made before at the end of the post.

If there's anything specific that you have questions about, I'd be happy to narrow down on it and write more. (And maybe with more clarity, if I can)

in reply to @internet-janitor's post:

Oh I have FOR SURE been pillaging this thing for parts all along. There's so many random little scripting experiments in it that I've been able to reference for other projects over time.
The two big problems with it are ... the pointlessness? Why is this happening, how does it end? And there should be about 20 full art scenes and they're not all polished to this standard.

But it was really fun to try to make something recklessly ambitious.