thewaether
@thewaether

team 17 gave up on making 3D "worms" games but I'm over here like, hold on, keep going down that path you were onto something


thewaether
@thewaether

the last 3D worms game was pre-minecraft so think of what you can do with voxels now. and like it doesn't have to literally be Worms, can just be a strategy game with voxel-generated areas or something. can be real-time idk. there's just so much unexplored territory this game introduced


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in reply to @thewaether's post:

despite all the other things about them they had an indescribable vibe too. beautiful tiny islands with slow, ambient music. then throwing exploding sheep across them. no other games have that specific combination of things

Definitely!

I was a big Worms fan in my childhood (mostly Armageddon and World Party), so when Worms Forts: Under Siege came out — it was actually an exciting thing to me! (I completely missed the release of Worms 3D, lol) But everyone else I knew hated it x__x

I didn't count worms forts as a 3D worms game due to it not having the signature destructable scenery. I got it on PS2 but I remember it running so slowly that I stopped (and I remember looking forward to it for ages cause I loved 3D so much)

the idea is pretty stellar but yeah they had trouble figuring out how to make worms into a 3D game due to the severe technology limitations and I think they did a stellar job all things considered.

like, to get a game with voxel scenery destruction onto the PS2 is pretty damn good

in reply to @thewaether's post:

I wonder about using voxels for this — it's possible to "subtract" a (polygonal) sphere from an arbitrary landscape model, and you'd only have to do it when there's a big explosion on the screen obscuring whatever messy logic you're doing. I don't know a lot about games programming so maybe it's just not practical in reality, but if o had to guess, I'd expect that modern computers and consoles would be able to roll with it, given a bit of pruning tiny triangles, outcrops, and floating specks?

that might actually work a lot better- I remember the two 3D worms games with landscape deformation (3D, and 4: Mayhem) had a kind of voxel system where as soon as the meshes were deformed you could see the voxels carving into it. but also that was 20 years ago at this point (20? christ)