soleilraine
@soleilraine

Imagine bring an Indie Developer and working years of your life on your passion project, then it finally gets into a Nintendo Indie World showcase, giving you an audience of hundreds of thousands at least, and then your trailer starts and the narrators describe it as a “quirky off-beat adventure where you can use your special attacks to deal damage to enemies or even heal yourself”


soleilraine
@soleilraine

Waking up at midnight in a cold sweat, screaming Sorry honey. Yeah. It was that nightmare again. Yeah. They described my game by saying “in this unique retro shoot’em up the screen changes size to adapt to the action! Shoot, slash, and resize your way to victory against dangerous foes later this year.” I can’t take this anymore, honey, I can’t do it


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in reply to @soleilraine's post:

Oh my god not DraQue 😭 So it wasn't in the indie section, I tuned out after that, gotcha.

Granted, I can see that this kind of milquetoast description could be intended for general and younger audiences who might not have even touched a JRPG before - I feel like it's easy to take game literacy for granted, y'know?

But even then...it definitely fails the "so what?" test. 😬