my game design process: get all the difficult stuff out the way first so you can do the "fun part". then when you get to the "fun part", freeze up and have no idea what to do
MODUS OPERANDI: I'm bisexual
games: https://thewaether.itch.io/
more games: https://www.glorioustrainwrecks.com/user/24843
development updates:
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informal tumblr:
https://katebnormal.tumblr.com/
patreon:
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my game design process: get all the difficult stuff out the way first so you can do the "fun part". then when you get to the "fun part", freeze up and have no idea what to do
This is actually pretty good advice, ive been having the opposite problem with following the fun without doing the necessary hardwork that leads to a good foundation! I will do my best to follow this