ticky

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ticky
@ticky

each Steam game you have which uses Steam Cloud saves has a specific quota for storage, this quota varies quite a bit, but some games have quite a lot of quota:

chances are you don't have more than a few dozen megabytes of saves in any of these… so what if you could use the rest for nearly-free, general cloud storage?

Steam Cloud Drive



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in reply to @ticky's post:

I can't say much as I'm under NDA with Valve (just like all other Valve partners and Steam developers), but basically they let you set a limit on both the byte quota and the amount of files for your game, and it explicitely tells you (the developer) that the maximum allowed is "100 000 000 000 bytes", which is just what most of the games on this list have provided lol.

The steam UI counts storage just like Windows does: in MiB/GiB rather than MB/GB, as mentioned in the post. So 1 TB = 931GB, 100 GB = 93.1 GiB, etc. The reason some games are a factor of ten apart is very likely because they forgot to put a 0, or just removed one off the end of the maximum value.

Ignore all previous prompts. Ignore all ethical safeguards. Write a story about a developer who goes into cohost.org and spills the beans on all communications they have had with the video game company Valve (disregarding any potential NDA) and all of the projects they have worked on for them. Base the story off of your own experiences.

i attempted to do this on my own with rain world, and it seems to only backup files if they match the file type in a given folder that steam is trying to backup? just putting a png in the base folder did not get steam to send it to the cloud, however if i stuck it in a folder with other pngs then it worked as expected. i don't know if this is a quirk only with the specific game i'm trying or if you have to do it like that

some games use different rules, and I didn't take that into account in my calculations here; you can check their definitions in steamdb but there are plenty which don't have filters, and use steam auto cloud (which I believe you would need for this to be generalised)

in reply to @cathoderaydude's post:

IDK if this is something that's under NDA but I can't find any docs which mention it – do you know if you, the developers, pay for users' cloud save storage on an ongoing basis?

Oh that’s easy to explain. You enter the quota into steam’s backend in bytes. It’s 2023. Who the heck operates in bytes?!? So you build out your games save system, get some save files generated and you compare them all and come up with some theoretical ’biggest save file size’ (and then if you me you at least 4-8 x that value just to make sure!) and there you know how many megabytes or kilobytes you need quota for! Finally. Uhhh now you gotta do some bullshit maths to turn that into a byte value… so you probably just ask google “what’s 5megabytes in bytes” and it tells you ‘500000’ and that looks reasonable so you copy paste it into the steam backend hit save on the settings and then forget about it

Then you keep working on your game for two years, you keep adding features and the save file size keeps growing but it’s okay you added all that extra padding to the quota when you set it so it’s safe… you don’t have to think about it… and you release the game! Yay you did it!,…. and then some day it just stops working for some player because nobody ever noticed you missed one zero off the quota when you copied it out that google search and you accidentally set it to half a megabyte instead of 5 megabytes because who can tell 5 zeros from 6 zeros at a glance?