ticky

im in ur web site

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web dracat

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"If it were me, I'd have [changed] her design to make [her species] more visually clear" - some internet rando

I post embeds of other peoples' things at @ticky-reposts



somehow I am torn in several directions in my thoughts about the game, just as the game feels torn in several directions. this post isn't really well formed and is going to kind of be stream of consciousness, ymmv

on the one hand it really is the nicest "finding a cool new planet to wander around" engine yet, it's vast, there are so many places

and yet, the curse of procedural generation is that it can only have a human-countable number of variations outside of like, colour palette, and even then you want to restrict it for aesthetic reasons

so almost every system has a space station, almost every system has people in it, you "discover" planets but there are people living there already

it feels flatly ignorant and offensive in how it embodies the colonialist vibe of "oh these people don't count as people, this is mine now"

then there's what feels like the core gameplay loop

go to new system, scan the planets, maybe drop on a couple of them and poke around, find some buildings or animals, go to the space station, get missions to scan/kill/steal things, do mission, scan and kill animals because the one guy gave you a mission to do each and they didn't say anything about keeping those numbers separate, go back and cash it in, jump to the next system

it's… not really very fun, and honestly the missions are just kind of nasty on the face of them

so, okay, put that aside, what about freighters? they're kind of a cool opportunity to do something different - you can assemble a fleet, send them on missions and then… wait two to twenty-four hours for them to complete the missions, and then go back to your freighter to reap the rewards

these systems don't really interact - sure, some resources you get from the murdering and also documenting species missions might get you resources for freighter upgrades or expansions or at the very minimum get you some fuel, but like, so what?

frankly the most fun I've had is playing the expeditions, and those run for short, restrictive segments of time, I've missed most of them, and in many cases they require/encourage engaging with the multiplayer, which once again is in stark contrast with the "sparsely inhabited, lonely universe" vibe the game seems(? sometimes) to want to cultivate because the universe is fucking teeming with people

IDK, maybe that's a reasonable way to play, just jump in when there's an expedition and then ignore it the rest of the time but augh I just wish it were a game with more to say or more to do, it just kind of falls flat for me between these little moments of sparkling wonder


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in reply to @ticky's post:

yeah this is why I couldn't really latch onto the game. at one point I considered just beelining language learning as the most interesting part of the game and then I was like...that's the most interesting part of the game? don't get me wrong I have no shame about being a language and archaeology nerd but like...it's not worth the effort to do that for a dumb little game world that's barely interested in telling me a story, when I could do similar work in the real world and understand real people better.

the dissonance regarding "you discovered this, except for this guy who's already here" eventually broke the rest of the gameplay systems for me lol

I also played it on launch...it was kinda paced for a really slow contemplative experience, and the punchjump kinda both killed and saved it. ruined the mood but...it was almost exhilarating to break the game that badly? Like I had a lot of fun despite the game instead of because of it lol

also half my friends couldn't play it on launch because it didn't support like Radeon GPUs on the first patch or some shit lol

punchjumping was severely nerfed at some point between my initial experience and my second try at it. like, it was appx 10 times faster than the intended movement, and I really don't understand how they didn't catch it, it's incredibly obvious how the momentum and low gravity systems interacted, wavedashing flashed in my mind for a split second after I tried meleeing a couple times and I had perfected the mechanic like a minute or two later.

kinda paced for a really slow contemplative experience

yeah that's what I kind of feel like I wish it was willing to commit to? maybe I'll see how hard it is to install the original patch on Steam someday

Good luck. I remember being properly frustrated by a few aspects but...it was interestingly bad, for sure. it was incredibly overpromised, and genuinely fairly buggy and uneven, but there was something there.

I didn't actually realise you weren't talking about the launch version until about 50% through the post. Because it mostly matches my frustrations with the game then (partly my own fault for wanting a new Noctis IV.)

Even being lucky enough to have a relatively well paced run. My biggest issue then was that it made things that should be exciting, like discovering a planet with organic life, seem incredibly dull.

The gulfs between NOCTIS IV -> Launch NMS -> Current NMS are massive. Their first mistake was adding gameplay imo, lemme just uh, visit planets and write wiki articles about them, then stop to collect fuel from the sun once in a while.

But even Launch -> Current is exponentially less "lonely game." Ignoring the addition of true multiplayer, they just added more sapient aliens everywhere so the universe is just...teeming with people who have already been there before you.

One of these days I'll just turn on unlimited fuel and fly straight to the center of the universe.

Totally agree. I haven't played it in a while but I used to regularly check in when they released new patches. The game provides tons of Things to Do now, but like you said, the systems don't interact. You are rarely faced with unexpected and difficult choices about how to spend resources or solve problems. It very quickly feels like I'm on autopilot, doing my space chores, which strips it of the wonder it's trying to inspire.

It's a shame for a game that the devs have put so much love into. They've patched a million cool features on top of something that's fundamentally not that fun.