tinyvalor

will never have the shoes

  • she/her

tinyvalor
@tinyvalor

a little over 1.5 playthroughs into romancing saga 3 and i still feel like i have no idea what to make of this game. am i missing something? and if so, do i even want to find what it is?? i'm fascinated by this game. i think that it's not what i want, and never can be. and

...that's okay. i accept it. i'll love it anyway.


tinyvalor
@tinyvalor

btw i realized i lied, i don't think i got super mad at kurt's story in unlimited saga but it's definitely the worst saga game if you don't know basically all of the quests in the game and armic's is also excruciatingly evil at first if you don't know how to force the game to progress to the point where you have more than 3 party members

that said i am absolutely bracing myself for the knowledge that i actually still don't know shit about this game and all the shit i thought would work and was so good is totally fake. i will only believe i can finish the game with leonid in the party when the final boss is in its death animation


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in reply to @tinyvalor's post:

i mean, if i compare this one to other saga games, i tend to think that i like what it's doing less. but i also think that's not the right way for me to think about the series and that maybe even more than usual this game offers a lot of things the others don't, too. so i get it

"i think this is cool so i put it in the game" feels like SaGa in a nutshell. Even the first Gameboy game had you spend a bunch of time in Akira/Fist of the North Star land before returning to its fantasy story. It's a legit joy and strong point of the franchise, even if it sometimes is overwhelming.

yeah, i've played saga 1 a little, the original trilogy is kind of the last stretch of stuff i feel super unfamiliar with (i only watched my gf play frontier 2 and i also haven't checked out the 16-bit version of rs1) but i intend to play all 6 releases...and i know that they were the aesthetic/conceptual predecessor to frontier 1, obviously. i agree that it's a defining feeling of the whole series, but i think that it really dominates this game because there's all kinds of excess here that the series has never really gone for again (and i think, hasn't been able to). it's the source of a lot of my frustrations with the game too...so many dungeons go on so long, and some of them have really bizarre and annoying gimmicks, and the bosses tend to feel wildly overpowered. it's something very raw and sincere and i think the fact that the game seems to be an enduring favorite of the fanbase really shows how much that enables people to find something in it that really connects to them