tinyvalor

will never have the shoes

  • she/her

tinyvalor
@tinyvalor

i think i decided on my goal for dota 2. i want to finish the all hero challenge one time. raising mmr is a lame goal and one that just makes you mad at everything. the all hero challenge is an incentive to sincerely try and learn a bit about everything while utilizing your fundamentals in the game. you get assigned heroes in order. when you finish one the game tells you your next one. i'm probably going to write a bit about each one (or most of them) since it'll be a fun way to talk about the game and the heroes. gonna make each post a reply to this one and also tag it with "d2ahc" and "[hero name] (dota)" in case anyone wants to find these later for some reason. technically i started this years ago and forgot about a couple of the early ones...

i'll probably also try and get in some games with my favs from time to time in the middle still. especially bc i've still gotta figure out how you can win with morphling. i think he's the #1 hardest hero in the game to play...

i've always liked playing everything, in fighting games too. being so close to competitive scenes kinda beats that out of you unless you really play only one game and are really smart, which does not describe how i feel about myself in fighting games. but maybe this'll teach me something about that. i'd like if it did. but the first one i got...is "wisp"


tinyvalor
@tinyvalor

well, this is the first one of these where i won a game after someone on the enemy team left it. we were winning pretty hard, but i've talked about heroes like night stalker where you used to be able to stomp the early game but fall off really hard as the game goes on. i think this is the first hero that's come up where that feels like what it's like playing as or against him even to this day.

spirit breaker's one of the most perennially popular heroes in the game; i'd say there's a handful of heroes which almost never leave the top 20 or so most played even if they become pretty bad. he's the most "run at you" hero ever invented. charge of darkness targets an enemy hero and runs at them till you catch up or cancel it, following them even into areas you can't see (or the base). if you hit the target it gets stunned. if the target gets killed while you're on the way the charge marker goes to the nearest enemy. anything else you run into gets bumped out of the way with a short stun and takes damage. along with that, he's got an active skill (bulldoze) that makes him run faster and gain a huge amount of status resistance. this was a common mechanic for a while but it became so dominating they took it away from most things, and only a few heroes can get it easily now. if you press it right before you get stunned or slowed it will only last for a tiny amount of time and you can start running away. his most well-known skill is the passive though, which is called "greater bash". regular bash (i.e. the skull basher item) comes out on hits and stuns an enemy for a short time. greater bash stuns an enemy and pushes them backwards. his ultimate, "nether strike", makes him teleport behind the enemy and hit with a guaranteed greater bash. early on, this means he has a combo of running forward and then ulting. the enemy gets stunned for a long time even if rng's not on your side and will take a ton of damage. later on he can be great at charging across the map to escape from bad scenarios or kill lots of creeps in other lanes, but his ability to stun someone out of the game to get kills with one other person falls off and you have to fight with your team.

charge really is an amazing disable spell, and with the scepter it beats bkbs and other spell immunity + has a cooldown similar to other stuns, so if you can find the positions to rush through people repeatedly in a fight you can still have game-winning impact. otherwise you have to hope you pissed people off enough earlier on that they want to kill you even though you do less than the other team members. lol. that's oversimplifying, but he's really not the most reliable hero around...and he preys a lot on worse players who don't see him coming. that said, it's possible to do real work on the hero at any level. at a tournament a few years ago lgd's coach xiao8/xiaoba was substituting for their midlaner. and practically the only hero he played was spirit breaker. honestly, it's a real treat to see this hero played well. he can feel cheap but he's also one of the easiest heroes to feed on in the whole game. it gets annoying when he's really strong like he was at TI last year, but even then, it's a hero that tends to keep the game moving quickly and create a lot of action running around, so it's hard to hate it too much.


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in reply to @tinyvalor's post:

there's some meme builds that have arisen in recent years where you make your buddy a neutral enemy during the midgame

I briefly misinterpreted this as transforming your buddy into a creep mob and while I have no idea how that would work I think it’s an awesome concept.

yeah, that should've been phrased the other way around. and i say it's a meme but it got banned for basically an entire international because ana won one game playing it. https://www.youtube.com/watch?v=B15PEmjpmeA

this year that happened again with dark willow, whose ult has virtually no item counters (so if your draft can't hit unclickable enemies with stuns or lots of spell damage you eventually can't kill her), though in retrospect she only actually won one game and most of the others she didn't get strong enough or made one mistake and lost. there's a good chunk of supports with disgusting carry potential but they tend to be a lot riskier since they suck at making money unless you're killing people all the time or have your team buying you 40 minutes to use midas and right click creeps

It’s super interesting how games like DOTA build this enormous edifice of interlocking rules and then base their characters around “except not that”. It feels like they inevitably have to build in more and more exceptions, like the “character has 0 stat” ones you were talking about else where in the thread. I think that’s a cool design direction and love hearing about the wild ways they’ve found to break everything.

This actually reminds me that I was thinking about Yuumi in league, who's kind of a similar design, but universally hated because her whole thing is that she attaches to a carry and becomes untargetable/immune to everything. Like...when I played there was no real cooldown on it too, and you could just hop between people on your team pretty freely. and obviously there have been various meme builds/dev unintended things of the kind league devs and players really hate where she just attaches to a tank and blasts out spell damage, through the game's history, but for the most part I just think she's...boring to play. I tried to like playing her because people hate her, but not making a mistake and dying is kind of fundamental to the fun of playing a support and she removes a lot of that risk, even if it's obviously correct to jump off and auto them in a lot of situations.

Wisp is cool though, even though I never really got to play it back when I played dota.

yeah a lot of the fun is definitely the robust nature of support items and stuff in dota. plus relocate, which even though it's scary as hell to press, is a total rush

also the invincibility thing just sounds dumb, i think part of why people do like wisp is because there's fucked up counters like grimstroke, witch doctor, and lich, and the general push/pull of "yeah i'm weak, come and get me." overcoming that kind of shit is awesome