tinyvalor

will never have the shoes

  • she/her

tinyvalor
@tinyvalor

i think i decided on my goal for dota 2. i want to finish the all hero challenge one time. raising mmr is a lame goal and one that just makes you mad at everything. the all hero challenge is an incentive to sincerely try and learn a bit about everything while utilizing your fundamentals in the game. you get assigned heroes in order. when you finish one the game tells you your next one. i'm probably going to write a bit about each one (or most of them) since it'll be a fun way to talk about the game and the heroes. gonna make each post a reply to this one and also tag it with "d2ahc" and "[hero name] (dota)" in case anyone wants to find these later for some reason. technically i started this years ago and forgot about a couple of the early ones...

i'll probably also try and get in some games with my favs from time to time in the middle still. especially bc i've still gotta figure out how you can win with morphling. i think he's the #1 hardest hero in the game to play...

i've always liked playing everything, in fighting games too. being so close to competitive scenes kinda beats that out of you unless you really play only one game and are really smart, which does not describe how i feel about myself in fighting games. but maybe this'll teach me something about that. i'd like if it did. but the first one i got...is "wisp"


tinyvalor
@tinyvalor

i really have no idea how to describe this hero, especially since i haven't talked much about illusions yet. his offensive spells feel a bit convoluted and really the goal is basically to land huge combos where the enemies get hit by all of them at once. on the defensive end he has surge, which sets an ally (or himself, but the cast delay reduces the value a lot, lol) to maximum speed. you can turn it into an aoe buff at level 25 though, which is really funny.

the main source of illusions is his ultimate, which is called, uhh...the wall. of replica, but everyone just calls it wall. it doesn't actually block enemies, but if they move into it they take damage, get slowed a ton, and an illusion is made of them. illusions are copies of heroes that usually can only attack (much weaker than actual heroes) and take extra damage. ideally this is when you use his other spells. one is castable on allies or enemies and deals damage to every one of your enemies near them (but not the target if it's an enemy), and the other is vacuum, dragging enemies in an area towards the center point. in some circumstances hitting a perfect combo lags the game for a second as the damage dealt by the wall and creation of progressively weaker illusions that get hit by enemies leads to a feedback loop with the entire enemy team getting imploded by it, but it's more common that the enemies just get stuck in a position where they can't fight out of but also can't run away from and all die after 5-10 seconds instead. also, because he can generate the illusions repeatedly, he's really good against most other heroes who like having illusions. you can turn them building up their illusions to your advantage. (he doesn't make the strongest illusions in the game though. we'll have to talk about that another day.) with scepter you can also make an illusion by punching someone, which raises his ganking and 1v1 potential by a bit and is very strong in the right matchups (it also stuns) but comes pretty late in the game usually.

it's really fun to do things like that but nothing he can do changes the fact that this is a hero like death prophet where you need your team to fight with you. you have no stuns and while surge sounds great for chasing in theory that's the kind of thing that gets you killed. and honestly it's even harder to play with your team because you don't have anything to open with. if you show first you get pounced on and killed and you really need somebody to set up the position for you to combo off of. that made both of the games it took to get a win feel really slow and sloggy even though the one i won was honestly a huge comeback where i hit a few great combos. this is another really flashy hero who's fun to watch, but when things aren't going well...oof.

may be a while before the next one because bloodseeker is a hero i already know i don't like playing much. could still be tomorrow though, who's to say


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in reply to @tinyvalor's post:

there's some meme builds that have arisen in recent years where you make your buddy a neutral enemy during the midgame

I briefly misinterpreted this as transforming your buddy into a creep mob and while I have no idea how that would work I think it’s an awesome concept.

yeah, that should've been phrased the other way around. and i say it's a meme but it got banned for basically an entire international because ana won one game playing it. https://www.youtube.com/watch?v=B15PEmjpmeA

this year that happened again with dark willow, whose ult has virtually no item counters (so if your draft can't hit unclickable enemies with stuns or lots of spell damage you eventually can't kill her), though in retrospect she only actually won one game and most of the others she didn't get strong enough or made one mistake and lost. there's a good chunk of supports with disgusting carry potential but they tend to be a lot riskier since they suck at making money unless you're killing people all the time or have your team buying you 40 minutes to use midas and right click creeps

It’s super interesting how games like DOTA build this enormous edifice of interlocking rules and then base their characters around “except not that”. It feels like they inevitably have to build in more and more exceptions, like the “character has 0 stat” ones you were talking about else where in the thread. I think that’s a cool design direction and love hearing about the wild ways they’ve found to break everything.

This actually reminds me that I was thinking about Yuumi in league, who's kind of a similar design, but universally hated because her whole thing is that she attaches to a carry and becomes untargetable/immune to everything. Like...when I played there was no real cooldown on it too, and you could just hop between people on your team pretty freely. and obviously there have been various meme builds/dev unintended things of the kind league devs and players really hate where she just attaches to a tank and blasts out spell damage, through the game's history, but for the most part I just think she's...boring to play. I tried to like playing her because people hate her, but not making a mistake and dying is kind of fundamental to the fun of playing a support and she removes a lot of that risk, even if it's obviously correct to jump off and auto them in a lot of situations.

Wisp is cool though, even though I never really got to play it back when I played dota.

yeah a lot of the fun is definitely the robust nature of support items and stuff in dota. plus relocate, which even though it's scary as hell to press, is a total rush

also the invincibility thing just sounds dumb, i think part of why people do like wisp is because there's fucked up counters like grimstroke, witch doctor, and lich, and the general push/pull of "yeah i'm weak, come and get me." overcoming that kind of shit is awesome