tinyvalor

will never have the shoes

  • she/her

tinyvalor
@tinyvalor

couple weapons cleared in side order. been refraining from leveling up weapon damage, which seems great for winning and bad for learning. some of the stuff that gives you more options is also kind of humorously OP but there are some really mean bits so i definitely don't believe in myself to be doing naked starts anytime soon haha. if i'm even playing for that long. this game has almost everything that i've bounced off of in roguelites in the past except...that it's splatoon, so i'm going to keep playing it, probably long enough to clear with all weapons

also boss beams do too much damage for how hard they are to avoid. i need to watch someone else play splatling because i cannot figure out how to dodge stingray on the last boss with it


tinyvalor
@tinyvalor

i don't know other charger players so i can't recommend it to the people i normally talk to but marie's setup is SO FUN if you've spent like 150 hours learning how to aim. you gotta work for it a bit early on but if you go full stats the final level of charge speed makes it instant like the grizzco charger and you can start doing absolutely disgusting cycles of instant shot spam into tristrike to reload and clear space. i only wonder if wail would be better since you can start shooting again faster...it really feels like the most powerful weapon and i like not being tied to the item system or needing to get splat drone charge, which feels make or break for weapons where you rely a lot on pearl. i did a bunch of levels i had thought were super hard in the last set and mopped almost all of them...the one that actually fucked me up is soaker blockade (it's way drone favored lol)

splatana feels...extremely average at everything. able to do anything and suit multiple playstyles, but since you have to get close to enemies to triple hit them you end up relying a lot on cycling specials to hit important targets. the charge speed in this mode also seems really slow and you can't lower it? lol :(


tinyvalor
@tinyvalor

also, like, there's not very much randomness in the stages, they're all prefabbed and you can get versions with penalty modifiers. which i think is fine, i'm not really wowed by randomness and i think the repetitive feeling of early runs is an unavoidable part of the genre. anyway the funniest thing is that there's one in the last block of the game which is obviously the worst in the entire thing and when it's over you get to see the name and it's described as "sisyphean." games are a form of art where the creator can so easily convey malice towards the audience. that special human touch


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in reply to @tinyvalor's post:

yeah the beam attacks do crazy damage for some reason. particularly for the final boss you have to focus entirely on movement if you don't have enough investment into mobility.

you can upgrade the splatana charge speed with charge speed chips, but you have to stack it a bit for it to be good. tri strike is also probably the best special, tons of damage relatively quickly at any distance

haha, a charge speed one never came up for me on my splatana run. i kinda just got over it. i do agree about tris, it's just that the charger is so strong in some outcomes that you can also just shoot anything at any range with it

but, i also forgot that if you start shooting while wail or something similar is still firing you can't start recharging right away so having the three strikes, chucking them right away, then starting to reload still seems like the optimal outcome