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Pauline-Ragny
@Pauline-Ragny

When folks encounter a video game challenge that requires a high degree of mechanical skills, like a boss fight in a Devil May Cry or Bayonetta, I find that they are generally more willing to try and try again or even maybe admit they are not skilled enough to do it. When it comes to puzzles though... I've observed that many players do not like the idea they couldn't solve them. They will call them bullshit. "How was I supposed to figure this out?" Puzzles test your logic reasoning skill. In our society we have a tendency to associate that particular skill with the completely fake concept of intelligence. So when you can't solve something, it's like being told to your face that you're not very smart. Just go on the comments of a solution video for any of the trickier Baba is You puzzles. You'll find plenty of people complaining it was unintuitive or the game made them feel stupid.

But here's the thing. I firmly believe puzzle solving has nothing to do with "intelligence". It's a skill, and like any other skills, it can be learned and honed with a lot of practice. No one expects a player new to fighting games to be able to win a tournament without first learning and practicing the fundamentals. Why should it be any different for logic puzzles?

Here are a few things that personally helped my puzzle solving skills:


Look up tutorials on how to solve classic puzzles

A puzzle from Cogs that combines sliding tiles and steam pipes
Sliding tiles AND pipe dream? Is such a combination even allowed?

This might sound obvious but I think a lot of people assume that, because puzzles are a test of logic, they should not need any help to solve them. Seeking help would be a sign that they are not intelligent enough to figure it out on their own. A big example is Sliding Tile puzzles. You see them in a lot of video games, even ones that aren't focused on puzzle solving, because they're relatively easy to implement. Players hate them though! It seems to be the general consensus that these puzzles are terrible, tedious and obnoxious. I think the main reason people hate these is because they do not know how to solve them efficiently and I have yet to see a single video games actually teach you how. So they flail the pieces around randomly until it solves itself. Doing that feels very unsatisfying. There is however a simple method you can use that always works.

Like seriously, just watch this tutorial. It's timestamped at the explanation. After watching that, you will never struggle with simple sliding tile puzzles again, I guarantee it. You might even start appreciating games that take the concept much further like Cogs!.

There are established methods to solve every classic puzzle, you don't have to reinvent the wheel. Look up how to solve a Rubik's Cube or a Tower of Hanoi or a Nonogram. Even if you don't generally play games featuring these types of puzzles, just learning the methods will train your mind to think within that kind of logic.

Take notes

Notebook containing handwritten notes on how Void Stranger functions
Taking notes is fun!

And I don't just mean the occasional hint and key phrases the game gives you. I mean write down all the rules of the puzzle environment as you observe and understand them. Test these rules regularly to see if you did not misunderstand them. Whenever you're stuck, revisit your notes and try to see if you forgot about an obtuse interaction that is rarely used. Taking notes is fun! Doddle the characters and the puzzle elements! Make the notebook feel cozy! You'll get a really cool souvenir you can show other people later when you're done.

An example I like to mention: some years ago, let's player SuperGreatFriend did a blind playthrough of The Witness. At the end of each video he writes down everything he learned about the rules of the game. Fairly often he would get stuck on a puzzle because he forgot about a specific interaction or made an incorrect assumption. Yet he manages to complete the game in the end by reading through his notes between each session.

Work your way backward from the end

I don't know how to illustrate this section so here's a random Baba Is You puzzle
Crabs are bad news.

Often, tricky puzzles place you in a starting position with a lot of different possibilities. Sometimes one component of the puzzle seems central to the solution but then turns out to be a red herring. It can be hard to discern what is the correct approach from there. If you start at the end point and establish every step that must be done to get there you can get a better idea of what the puzzle wants from you. Try Rubber Ducking the puzzle. Explain verbally to yourself out loud what the goal is, what the problem is and what you need to do to get there. You might hit on the solution simply by describing the problem.

Solve previous puzzles again

Result screen for a puzzle in Human Resource Machine
Optimization is a puzzle on its own.

It might sound useless and tedious. Why would I go back to puzzles I've already solved? Do not dismiss that advice. A well designed puzzle game generally tries to teach you something about how its components interact every new puzzle. Reviewing older puzzles can remind you of mechanics you forgot about. Write down the lesson that the puzzles taught you. The absolute worst thing that can happen in a puzzle game is if you solve it without understanding why it worked. If you struggled with a puzzle, do it again. Try to optimize the solution. Eliminate all the extra moves. Can you summarize the method to solve it with the absolute minimum amount of instructions necessary? You might learn something new doing this. It's also just good practice to re-do older puzzles. It helps internalize all the different movements you need to use and you'll get faster each time.

Take breaks when you get stuck

Resting at a tree in Void Stranger
There's a reason Void Stranger asks you this regularly.
made with @nex3's grid generator

Seriously. I know this is a cliché advice but it's absolutely true. Just put the game down and do something else. Come back to it the next day after a full sleep. It's very easy to get stuck on a puzzle because you are convinced it must be solved a specific way and are currently unable to consider a different approach. Letting the puzzle leave your head and coming back to it later with a fresh mind will help you open up to other possibilities.

Feel free to add your own methods of solving difficult puzzles!


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in reply to @Pauline-Ragny's post:

If you get stuck, and can't see a move that works, consider trying things you already "know" won't work. Often while playing puzzle games, we make subconscious assumptions about what the rules are, and this can include things which are not actually rules.

Our belief that certain things won't work prevents us from attempting them, which can make it impossible to notice the solution to a problem. This is called being "blinkered," and people do it to themselves a lot in all kinds of situations. Have you really tried everything? Or just every move you know you can make? Methodically testing your own assumptions about the rules can be the key to discovering the new rule that leads to a valid solution!

Oh, that reminds me I also want to add the classic "Hug the left hand wall in a maze" tip. I think probably everyone knows it, and mazes aren't the highest tier of puzzles by any stretch, but this is a very helpful tip in all sorts of maze-like puzzle solutions, and it's something I use a lot in first person games with mazes and/or dungeon crawling.

Evem if you have no other means to orient yourself, you can always hug the left wall. Start wherever you are, and follow until you find something interesting, be it a landmark, an exit, or evidence that you've covered all the ground you can with that approach, because even that tells you important things about the maze you're in, and which paths to explore next. The only exception is deathtrap mazes, because the left hand wall will lead you to your doom. But still, you should follow it until you find the trap before turning back and trying another path. Always go left!

Along these lines, my favourite trick that shows up in a lot of puzzles is learning to recognise parity when you see it! If things are arranged on a grid, or you're taking turns against some agent, or doing something in pairs, or if it seems like you should be able to do something but it just doesn't work and you can't tell why, it will often be helpful to assign things to "even" or "odd" (visually, often like white or black squares on a chessboard) and work out if the pattern is or can be broken somehow. The mutilated chessboard problem is unsolvable, a rubiks cube with centres missing requires one more algorithm, T pieces are especially annoying in classic tetris, and being able to wait one turn in a simple roguelike is very powerful, all for basically the same reason.

And that in itself is a basic puzzle solving tool that makes mazes much easier! Like you could derive it yourself eventually, but people smarter than us have been here before, and the left hand rule is just a short-distance example of a shortcut/tool.

(Excepting a puzzle I once saw in a work where the characters had to not touch the walls for three hours to get the door open, which was there specifically to counter the left hand rule…)

I don't know much of a good way to practice it, but along the same vein as looking up tutorials is learning common patterns to classic puzzles. Things like Tetris, Puyo-Puyo, and Minesweeper have particular arrangements that by effect of the mechanisms of the game frequently arise, and being able to pick those out among a larger tableau can get you moving towards a solution.

I like and hate puzzle games and I think its this part you mention; solving puzzles without understanding how one did it. I uh, brute force a lot of puzzles. I know ive gotten so mad at myself I just ragequit handful of baba puzzles, I stopped playing snakebird because it became impossible, and I had to refund void stranger because the puzzles were way too hard and it was too easy to make mistakes in a game that expected you to solve puzzles repeatedly without mistakes.

Though I'm realizing in writing this and thinking about it, the games where I've taken notes are the ones I actually completed. La Mulana, Tunic, but I never considered doing so for something like baba. Would that change my playing these games from brute forcing to actually solving things more? Even the Layton games I have completed them half the time with just savescumming and trial and error. That one puzzle where you get the red block out comes to mind; I never applied any logic to it I just moved pieces around for HOURS until it just happened to work. I did intuit how to solve sliding puzzles as a kid somehow in Wind Waker but Im not sure that's happened after that.

I'm comment rambling at this point. This post was insightful and I guess when I tackle outer wilds I'll have to keep these things in mind.

Bit of a spoiler but there is a optional thing you can do in Void Stranger that removes the need to have to solve lots of puzzles with no mistakes allowed. I enabled it nearly straight away. Love the game but that aspect just feels stupid tedious and boeing to me of no failiing allowed for optimal playthrough with puzzles

Sometimes you need patience to solve really hard puzzles and be OK to get stuck on the same puzzle for days or weeks or even years. It's an acquired skill and nothing you have naturally. When I played Baba I didn't have the patience and used guides/walkthroughs to solve many of the puzzles. Now I've played enough puzzle games that I can at least accept I can't solve puzzles right away.

I usually screen-record playing games, and noticed an interesting pattern in myself: When I start feeling I've been on a single puzzle for too long, that's usually only 4-5 minutes after starting solving it.

Also it's worth noting that Baba Is You and Snakebird are on the far difficult side, while Patrick's Parabox is slightly on the easy side. To my surprise many people who haven't played them seem to assume they all have similar difficulty.

It can be tricky, but it's useful to be able to switch back and forth between Assume Nothing and Assume One or More Things, as the latter can greatly reduce the number of potential solutions you have to explore.

If a game just taught you a mechanic, there's a decent chance it applies to the next few puzzles. There's one Void Stranger puzzle in particular that I've seen at least a dozen people struggle with because they had put the lesson of the previous two puzzles out of their minds.

Solid, solid post. I play a lot of variant sudoku in my downtime; I started out by watching a lot of videos of more expert solves, but also solves of GAS, "generally approachable sudoku," and gradually built a base of understanding for how to tackle these puzzles. Plus I do regularly go back and solve puzzles I've already solved before, which helps the rules of the different variants stick in my mind more.

That initial point is extremely noticeable with how people talked about Tunic. You see them try and try again to beat bosses, but then, even puzzles they would know how to solve and would take less time are seen as bigger hurdles, and they go look at guides.
The fact that they got tired fighting bosses might not help, but yeah the challenge of puzzles is definitely seen differently as usual action skills.

Also the rubber ducking part is my number one rec for puzzle solving. It's always about asking questions. The bests guides around are hints in the form of questions. When a friend was streaming puzzles and wanted hints, I asked him relatively obvious questions he knew the answer to. Being able to ask the right question is the main skill in puzzle solving imo

As a puzzle game creator, the most consistently painful feedback I receive is being told "I think I'm not smart enough for this game." And, just... No! No, no no no a thousand times no! You're smart! I just failed to give you the mental tools for this, as a designer!

Obstacles to overcome are not things to beat yourself up about, just be patient and kind with yourself, and take it one step at a time.

One specific puzzle tip I'd like to impart because I think it made my life better: if you've played scrabble, you know the most common letters are valued with the least points. If you're doing a crossword puzzle and you notice a potential answer is all one-point tiles in scrabble, almost invariably it is the right answer, because crosswords need a whole lot of words with common letters to enable the whole thing to work at all.

excellent post! 😄 One funny side thing for me is, i actually find myself thinking "how was i supposed to know that?!" more for action games compared to puzzle games! After great effort, i can take out half the boss's HP with my current strategy before dying, how was i supposed to know that i'm expected to counter-hit after the slam move to stun them for huge damage? I thought i just needed to do the same thing for twice as long with half as many mistakes, since that would work too 😆

with a puzzle game, i know that if it feels too hard then that means i'm missing key information, while a lot of other games make it really blurry! Thanks for the good post ❤️