having fun with rendering objects to normal maps to objects to normal maps etc

personal of @tuftedtitmouse | tagslug summoner | tufted titmouse obsessed 🔼 | pointy bird enjoyer | 2D/3D artist | industrial engineer | (tits are a type of birds fyi, this proj is SFW)
having fun with rendering objects to normal maps to objects to normal maps etc
triangles. i love triangles. especially if the triangles are birds. but for now they're just rainbow triangles. and i made them spin.
you see, one triangle is already a lot of work. but having two, and making them spin separately is also a lot of work. thankfully i don't actually need to know any of the c++ boilerplate that's used to put this on my screen
apparently assigning UV coordinates to a triangle instead of a quad is actually pretty hard.
fun fact the texture for this is actually upside down because ???? (i suspect the (0,0) coordinate starts in the top left but the guide doesn't mention it / i skipped over it)
triangles. i love triangles. especially if the triangles are birds. but for now they're just rainbow triangles. and i made them spin.
you see, one triangle is already a lot of work. but having two, and making them spin separately is also a lot of work. thankfully i don't actually need to know any of the c++ boilerplate that's used to put this on my screen