not saying you can never criticize or whatever but idk I think I've found much more enjoyment out of games when I decided to stop labeling game design as "bad" the moment an obstacle provokes an undesirable feeling in me, and instead I actively search for alternate solutions to get past it.
I find much more fulfilment trying to understand why something is designed the way it is rather than instantly assume it's designed "incorrectly" just because it doesn't conform to my expectations of what game design should be.
I think gamer culture at large expects games to cater to them individually and is unwilling to truly engage with designs. We can't insist that games are art while treating them like products.







