I can finally post about this now! For the past couple months, I've been doing more video work for Lackadaisy... and their brand new teaser trailer for Season One! โฃ๏ธ
My responsibilities were modelling and animating the end-card's art deco background! The end-card called for an art deco bar-inspired scene, and a very specific style of gradient shading for the glasses & bottles. I needed gradients that were form-fitting to the shape of the objects, and it was extremely important that shading could be iterated on quickly and seamlessly... but Illustrator's mesh gradients are totally useless garbage. So I turned to Blender's node graphs to effectively paint gradient textures in-program!
Also pictured: the "'Node Preview" plugin, which was essential for this sort of node work. It's wild that Blender doesn't have this built-in already.
