Noita may not look like a traditional roguelike, but I really appreciate how it captures the Nethack/DCSS experience of creating what feels like an unstoppable build and then still finding a new, exciting, deeply humiliating way to die

— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈
📍 Adelaide, Australia
Private page (for friends): @garbagegrenade
Noita may not look like a traditional roguelike, but I really appreciate how it captures the Nethack/DCSS experience of creating what feels like an unstoppable build and then still finding a new, exciting, deeply humiliating way to die
Noita is a game about Hubris. You gain immense power, you accidentally anger the gods, you die, and you still choose to go into that mountain again.
i think my favourite way to die in noita is learning that explosion is, decidedly, Not a projectile