— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


Giving System Shock 1 another shot and remembering how much I love its technical, maximalist, mouse-heavy interface. Just an awe-inspiring amount of granular control. This game wants you to touch everything.

I love discovering little bespoke widgets on my equipment—realising I can tweak the power consumption of my laser gun, or the timer on a nitro pack. It's the sort of thing that even other immersive sims would probably shy away from because 'we don't have a button for that'. But you don't need one here!

You don't 'get past' the interface to get to the game. The interface is the game.


You must log in to comment.