— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


Raptor
@Raptor asked:

Gonna be super boring. What map making tool you enjoy using the most and what animal would you associate it with, like personality wise?

[narrows eyes]

This is part of the conspiracy to get me a fursona, isn't it? It won't work. I'm telling you all, it won't work! Not that I'm unwilling to have one, but it's too much trouble. You gotta work out all the details and draw them and commission artists and put them in front of everyone else and say "hey everyone this is my fursona " and worry that it will be treated as an idealised self where every detail of it will be used as some kind of insight into the most guarded aspects of your being, and

sorry, where was I?

I think in terms of usability, my favourite tool is the private build of DarkRadiant that we use on Skin Deep (which includes some custom bugfixes and renderer tweaks, like translucency for tool textures). It doesn't look quite as nice as Trenchbroom, but it feels a little more feature-rich, and is generally very customisable. I've become a lot more amenable over time to the 'one orthogonal viewport that lets you cycle between the axes' style of layout—a far cry from Hammer's trio of orthogonal views, but really, I'm only ever focusing on one at a time. The 3D viewport also lets you preview particle emitters in real time, which is an extremely welcome feature when you're not sure whether smoke06.prt is a tiny little puff or a giant belching smokestack.
The DarkRadiant window. On the left is an unlit 3D perspective viewport showing a half-finished sci-fi corridor. On the right is a 2D orthogonal viewport with colourful lines on a black background. A surface inspector window is also open, showing texture scale, rotation, shift, etc.


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in reply to @trashbang's post:

Honestly, no, I just thought trying to compare the quirks of software to an animal would be a funny addition to an otherwise actually kinda bland question. Although now hahaha.

I honestly didn't expect it to be the one for Skin Deep, but that's great that it is, and that particle preview is a great feature!