— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


Inner architect: We're going from a room to a corridor, so the door should open towards the player. That's how doors work.

Inner level designer: Yeah, but then they could get wedged against the wall

Inner architect:

Inner architect: Fuck it. It opens away from them.


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in reply to @trashbang's post:

i wonder if any games actually treat swinging doors as something the player is moving, and only open them all the way if the player actually takes a step back. all the examples i can think of treat the door as an autonomous object that the player simply activates

There was a Source engine multiplayer shooter a few years back called Double Action Boogaloo, which I seem to recall had very physics-heavy doors that players had to physically push through. I don't know how well they handled subtler movements, though.