I've been meaning to get more Blender practice in lately, but something I'm finding that I struggle with in it (versus Hammer/Trenchbroom/etc) is that the lack of clearly defined restrictions makes it a lot harder to set little projects for myself. I almost want to target a specific engine (even if I have no intent of using it) just so I can be like "okay, this is how many tris it should be, this is how the materials should be set up, this is how it should be rigged" etc etc. I don't really know how to make anything without having some vague fidelity standard.
The other problem is that I'm a Huge Fucking Nerd and will immediately go down a research rabbit hole on the design of [thing] while completely neglecting the part where I make a model of [thing]. But I figure that's a more widespread issue.
