— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


I am consistently amazed by the ability of 3D artists to produce video game assets that are even remotely the correct scale for a human character to interact with. I build a doorway that's twice as tall as a person and just shrug like "ehhhhhh they'll be bunnyhopping anyway"


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in reply to @trashbang's post:

What about building correct scale doorways but also adding trigger_hurt to the top of their frame to simulate bunnyhopping-players hitting their head if they fail to thread the needle? 🤔

WoW classic, where the human settlement's flooring is made entirely out of humongous wooden planks where each nail is as large as an entire human. Everything in that game is the wrong scale and it's hilarious 😄