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— not always grumpy, she just looks like that 💀
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— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

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Quake's lack of weapon switch animations does make it more 'forgiving' in some ways than Doom or Quake II, but I love the feeling of switching between several weapons in extremely rapid succession to keep my damage output up across changing circumstances. It makes me wonder if you could make an FPS with 'gatlings' (in the fighting game sense) where certain weapon reload/switch animations could be skipped if you landed certain kinds of attacks sequentially.

But much like fighting games, I think it might seem obnoxiously opaque if you weren't willing to experiment and feel it out.


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in reply to @trashbang's post:

not quite the same, but you just reminded me of Mega Man 8, where every weapon's cooldown is independent of each other, and switching is instant. In speedruns and especially TASes, they can switch back and forth between 2 or 3 weapons to fire all of them each at full speed!

Haven't played it but it seems that DOOM Eternal tried this, and I also saw people finding it either obnoxious or unclear when it came to deal with enemies that forced you to switch up weapons.

It also became a speedrunning exploit against those types of enemies as well: https://youtu.be/1EmAQ1BdRAk?t=4447 (DLC end boss spoilers btw!)

Definitely a delicate balance to be struck.

Battlefield Bad Company 2 had a thing where you could cancel reload animations by switching weapons. If you did this after the mag was in, but before whatever else unnecessary thing, the game considered that enough.

I often think of ZPC, which has only one gun, the "Jerry-7", which has several modes of fire, including a pistol whip. Like everything else in ZPC, it's the hint of a fun idea that is boring in execution.
🤔 It might be fun if your character has two hands, each with its own gun, so you could use either at a moment's notice without switching. There's an obscure SNES game, "Phantom 2040", where you equip two guns at once ... and each has a unique combination effect. Power-stancing guns, imagine.