Quake's lack of weapon switch animations does make it more 'forgiving' in some ways than Doom or Quake II, but I love the feeling of switching between several weapons in extremely rapid succession to keep my damage output up across changing circumstances. It makes me wonder if you could make an FPS with 'gatlings' (in the fighting game sense) where certain weapon reload/switch animations could be skipped if you landed certain kinds of attacks sequentially.
But much like fighting games, I think it might seem obnoxiously opaque if you weren't willing to experiment and feel it out.
