— hitscanner apologist ⚡
— tired trans woman ⚧️☣
— not always grumpy, she just looks like that 💀
— level/environment designer 🔨
— Current work: Skin Deep (at Blendo Games) 🐈

📍 Adelaide, Australia

Private page (for friends): @garbagegrenade


I feel like my commit messages tend towards a pattern where the least verbose ones are always the the ones that were the biggest undertaking. Like "Fixed finicky geometry on the north-west side of the Allmother's Dreadstone Palace platforming puzzle" is probably a five-minute job, but then I might spend all day on a commit that just reads "Added scrumbling". Because like... what else do you say?


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in reply to @trashbang's post:

On a live game where patch notes are as much external comms as an internal reference I'll often say something like "We're targeting scrumbling at making it more challenging to obtain bimblos through the grofle route, but not impossible. More changes possible depending on player feedback" but while the game is in dev... "added scrumbling"